Ender IO Forestry

Ender IO Forestry

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Sagmills causing large tps hit on server

Enterprise12nx01 opened this issue ยท 3 comments

commented

Issue Description:

What happens:

Using Lagoggles to discover what is lowering our server tps on a host and a sagmill setup is hitting our tps by 4-6
I have screenshots of the setup
Our host is using the latest i7/i9 processors and we are on one at 4.8Ghz with nvme ssds and 12gb ram
when we disabled these our tps went up by 3-4

The sagmills are processing ores with vibrant alloy grinding balls and octadic capacitors

What you expected to happen:

Good tps and performance

Steps to reproduce:

Just using sagmills, at least in this setup


Affected Versions (Do not use "latest"):

  • EnderIO: 5.2.59
  • EnderCore: 1.12.2-0.5.76
  • Minecraft: 1.12.2
  • Forge: 14.23.5.2854
  • SpongeForge? yes
  • Optifine? no
  • Single Player and/or Server?: Server

Your most recent log file where the issue was present:

I do not have a log file that records these issues, but here are the screenshots with lag goggles, if theres some info i can provide please lmk

2020-09-01_02 50 43

commented

This can be closed! i did some very deep digging and found out Cryo fluxducts from Thermal Dynamics is the culprit, every time something puts power in to its network, it iterates every single output node meaning it does that several times per tick.

This was causing any profiler to label the machines as the issue, when its in fact the fluxducts ticking so much(this is how they transfer limitless power, the same goes for laminar fluiducts)
I reported this to the dev, although they already know saying "its coded the best way it already can be"

commented

I was pretty sure that was going to happen. Profilers such as laggogogles often misreport that as the machines fault for accepting energy when really its the ducts pushing it. Same with items.

commented

And here's a nice label for the statistics.

And people wonder why I dislike both laggoggles and cryo fluxducts...I do have my reasons...