Fake Player Kills causes mobs to drop 50 skulls
lectavison opened this issue · 7 comments
Issue Description:
in latest release of ender io for 1.12.2, Fake Player Kills causes mobs to drop 50 skulls
What happens:
when you use any type of Fake player, AKA Killer Joe/MobGrinder, to kill mobs it causes the mob to drop 50 skulls
What you expected to happen:
I expect it to only drop 1 skull out of every 5 to 10 kills
Steps to reproduce:
- grab a killer joe
- provide it with Nutrient Distillation and a sword
- put a mob in its range
- collect skulls
Affected Versions (Do not use "latest"):
- EnderIO: 5.2.60
- EnderCore: 1.12.2-0.5.76
- Minecraft: 1.12.2
- Forge: 14.23.5.2854
- SpongeForge? no
- Optifine? no
- Single Player and/or Server? both
Your most recent log file where the issue was present:
[pastebin/gist/etc link here]
I tested this in a singleplayer world and a multiplayer world where the only thing that was installed was Ender IO, Ender Core, and JEI
Already fixed for the next update.
Keeping this issue open for now as it's still active in the release version.
sorry did not mean to sound like I was taking offence to your question. they may have a tester role in there discord, but don't know for sure as i have yet to join there discord server.
Links to all of the dev builds are publicly posted on the Discord (in the Builds channel). They are on tterrag's Jenkins.
At time of writing, this is the most recent one: https://ci.tterrag.com/job/EnderIO-Modules/job/EnderIO-Hourly/1235/
Insert the standard 'dev builds may be unstable' here.
IS there a place for me to download the dev build?
as this mod is open source you are free to download the source your self and build the jar file.