Ender IO

Ender IO

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Feature Request - Travel Anchor Visibility and Facade Transparency with Iris shaders

Romall07 opened this issue ยท 0 comments

commented

Is there an existing proposal for this?

  • I did not find any existing requests.

Explain your idea

Travel anchor visibility and facade transparency compatibility with Iris shaders

FYI: I did find a very similar case open related to the travel anchor icon being hidden by terrain with shaders enabled. I don't believe this is the same issue, but may be related.

Operating System: Win11

  • Minecraft Version: 1.21.1
  • Version: ATM10 + Custom pack. Neoforge-21.1.146
  • Other Mods: ATM10 + Custom mods. Also replicated with only Iris + shaders + EnderIO.
  • Iris 1.8.1 - ComplementaryReimagined_r5.4 + EuphoriaPatches_1.5.2, BSL_v8.4.02.2, MakeUp-UltraFast-9.1c
  • EnderIO - 7.1.8-alpha

Why do you thing this feature belongs in Ender IO.

Iris becoming a more common replacement for Oculus in today's biggest modpacks. Not a need, but would be nice.

Are there any alternatives?

No response

Any Additional Information?

currently the behavior is as below:

Image

Shaders OFF

Image

Shaders incompatible

Image

Results of shaders ON

Similar behavior seen with Facade transparency and interactability.