Feature Request - Travel Anchor Visibility and Facade Transparency with Iris shaders
Romall07 opened this issue ยท 0 comments
Is there an existing proposal for this?
- I did not find any existing requests.
Explain your idea
Travel anchor visibility and facade transparency compatibility with Iris shaders
FYI: I did find a very similar case open related to the travel anchor icon being hidden by terrain with shaders enabled. I don't believe this is the same issue, but may be related.
Operating System: Win11
- Minecraft Version: 1.21.1
- Version: ATM10 + Custom pack. Neoforge-21.1.146
- Other Mods: ATM10 + Custom mods. Also replicated with only Iris + shaders + EnderIO.
- Iris 1.8.1 - ComplementaryReimagined_r5.4 + EuphoriaPatches_1.5.2, BSL_v8.4.02.2, MakeUp-UltraFast-9.1c
- EnderIO - 7.1.8-alpha
Why do you thing this feature belongs in Ender IO.
Iris becoming a more common replacement for Oculus in today's biggest modpacks. Not a need, but would be nice.
Are there any alternatives?
No response
Any Additional Information?
currently the behavior is as below:
Shaders OFF
Shaders incompatible
Results of shaders ON
Similar behavior seen with Facade transparency and interactability.


