Ender IO

Ender IO

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Conduit network not updating under some conditions

Xefyr0 opened this issue ยท 1 comments

commented

Is there an existing issue for this?

  • I did not find any existing issues.

Current Behavior

The conduit network is only updated if a conduit is placed or removed by hand.
Certain other types of interactions that add or remove conduits do not update the network.
This is easily demonstrated with commands, but also applies to interactions with other mods (e.g. the GregTech: Modern hammer, which mines a 3x3 of blocks at once)

Expected Behavior

When a block update is applied to any conduit block, it should add any new conduits to the network, and remove any removed conduits from the network - not only those placed by hand.

How to Test

  1. Create a new world.

  2. Place down some item conduits connecting a pair of chests.

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  1. Use /setblock to convert one conduit to air.

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  1. Place any block in the hole created by the command.

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The conduits do not update, and continue to transfer items as normal.

Local Environment

- **Operating System**: Windows 10
- **Java version**: Oracle JDK-17.0.12
- **Minecraft Version**: 1.20.1 
- **Version**: 6.2.11-beta
- **Other Mods**: EMI and JEI

Any Additional Information?

Example showing GT hammers causing the issue to a 5x5 grid of Item Conduits: (More mods added than listed above)

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commented

I regret to say that we no longer officially support Minecraft 1.20.1 - as such we will not be officially fixing this issue.

If any community member wishes to submit a pull request to address this issue, feel free to open a PR and we will review and merge it.

I will close outstanding 1.20.1 issues in a little while, to keep the issue list clear.

Thanks again for your report.