Redstone XOR filter operates like XNOR filter
Xefyr0 opened this issue ยท 2 comments
Is there an existing issue for this?
- I did not find any existing issues.
Current Behavior
Redstone XOR filter acts the same as an XNOR filter when put into a conduit.
Expected Behavior
Redstone XOR filter should have the opposite behavior of an XNOR filter.
How to Test
-
Create a new world.
-
Set up a Redstone conduit arrangement with 2 inputs (Brown and Green) and an output of a diffferent channel (black) connected to a Redstone Lamp.
- Add a Redstone XOR filter to the "Insert" side of the output conduit. Redstone Filters use the Brown and Green channels by default.
The conduit should now behave as if a XNOR filter were inserted instead. (Both channels on or off = lamp on, one channel on while the other off = lamp off)
Local Environment
- **Operating System**: Windows 10
- **Java version**: Oracle JDK-17.0.12
- **Minecraft Version**: 1.20.1
- **Version**: 6.2.11-beta
- **Other Mods**: EMI and JEIAny Additional Information?
No response
I regret to say that we no longer officially support Minecraft 1.20.1 - as such we will not be officially fixing this issue.
If any community member wishes to submit a pull request to address this issue, feel free to open a PR and we will review and merge it.
I will close outstanding 1.20.1 issues in a little while, to keep the issue list clear.
Thanks again for your report.
Closing as 1.20.1 is no longer being maintained, and this issue is no longer present in 1.21.1.
Please see #1156 for more information.
Thanks!

