Ender IO Issue Megathread
Rover656 opened this issue · 4 comments
I am writing this issue to collect all of the most reported bugs from Ender IO (Thanks to the Monifactory Survey results) to help track them, and also as a call for help for issues we've not yet heard of, or are struggling to work out.
Help Wanted
These are reported issues I need more context for before we can write them up. Any help is appreciated :)
- Someone reported issues with pattern providers, interfaces and busses
- If you click a block beneath rather than exactly the conduit it gets voided on replacement
- Issues with item round robin not working? #911
- Conduits voiding when broken with hammer (need to know which mod(s))
- Some parts of conduits are invisible at certain angles
Other
I'm seeing some dislike of the new colour picking widgets having a pop-up instead of simply cycling through - this was done to be less cumbersome when seeking a specific setting - I'd be open to adding a config option or a shift+click behaviour if that helps.
I reported "Issues with item round robin not working" in the Monifactory survey, here's a write-up: #911
I also reported "Some parts of conduits are invisible at certain angles". I have since found that disabling "Use block face culling" in Embeddium fixes it so it likely is not an EnderIO bug
I reported "Issues with item round robin not working" in the Monifactory survey, here's a write-up: #911
I also reported "Some parts of conduits are invisible at certain angles". I have since found that disabling "Use block face culling" in Embeddium fixes it so it likely is not an EnderIO bug
Thanks a lot!