
Dire Slimes (Khndrel Keght) causing slowdown with Ender Quarry
RoyCurtis opened this issue ยท 1 comments
When using an ExtraUtilities Ender Quarry with World Hole upgrade, Dire Slimes spawn at a relatively high rate without a cap and without the presence of a player. This can potentially make single-player or a server very slow.
Discovered on
- Direwolf20 1.7.0 for 1.7.10 live server
- Forge 10.13.4.1448
- EnderZoo 1.0.13
- It should be noted that EnderZoo 1.0.14 reduces the default spawning chance of Dire Slimes
Rationale
I am reporting this because this new mob came as an unpleasant surprise to my server. After upgrading to DW20 1.7.0, our server had begun to slow down to 5 TPS when a player would enter our digger world.
It was eventually found that an Ender Quarry with a World Hole upgrade had spawned thousands of Dire Slimes. Given the unattended nature of quarries, I fear this may cause issues for other server owners or players.
Reproduction
Using Direwolf20 1.7.0 as the reproduction environment
- Create a normally generated world with Creative mode and normal difficulty
- Over an area with dirt or grass, create an Ender Quarry setup with:
- A Thermal Expansion Nullifier accepting input from the quarry
- A Thermal Expansion Creative Cell
- A Ender Quarry World Hole upgrade
- A Ender Quarry Speed III upgrade
- Using Angel blocks and Ender-Markers, create a perimeter attached to the quarry
- Right click the Ender Quarry
- Observe as Dire Slimes spawn and collect in the quarry
Workarounds
Set D:direSlimeChance=0
under "dire slime"
in enderzoo/EnderZoo.cfg
Suggestions
By vanilla mechanic, hostile mobs should only spawn when a player is nearby and should be capped by an upper limit. Ideally, Dire Slimes should respect this mechanic to prevent this issue from happening.