
Mod Conflict - Enviromine
ShadowDrakken opened this issue · 2 comments
There's a mob ID conflict (ID 5) in EnderZoo 1.0.0.3 with Enviromine 1.3.31 and neither mod appears to have any option for changing mob IDs.
I will check my code to make sure its correct but it might be enviromine
not registering its mob ids correctly. I am asking forge for unregistered
unused ids so there shouldn't be conflicts
On 2 Nov 2014 05:00, "Daniel Bentley" [email protected] wrote:
There's a mob ID conflict (ID 5) in EnderZoo 1.0.0.3 with Enviromine
1.3.31 and neither mod appears to have any option for changing mob IDs.—
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#3.