Ender Zoology [Forge & Fabric]

Ender Zoology [Forge & Fabric]

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[Bug]: Summoned Fallen Knights will never despawn (leave dead bodies behind)

silentSquid opened this issue ยท 1 comments

commented

Mod Loader (Required)

Fabric

Minecraft Version (Required)

1.20.1

Mod Version (Required)

v8.0.1

Notes (Required)

Summoned Fallen Knights never despawn after being killed and their models stay in the world even after running /kill @e[type=enderzoolody:fallen_knight]
Physical models are there, and can be punched.
Initially I used Conjuring mod to capture a fallen knight into a focus and then use it in Conjuring spawner so it summoned a bunch of them but they stayed in the air without animation and when killed stayed in the same place but in the "dead" animation

Then I tried to /summon enderzoology:fallen_knight 1157.65 124.00 -404.81
and similar behavior repeated: fallen knight is summoned in place and wont move, when killed, it goes on the side and stays there in an idle animation.

Tried F3+ I to copy the server side entity data and this is what i got:

/summon enderzoology:fallen_knight 1157.65 124.00 -404.81 {DeathTime: 1s, LeftHanded: 0b, OnGround: 0b, AbsorptionAmount: 0.0f, Attributes: [{Name: "minecraft:generic.follow_range", Modifiers: [{Amount: -0.07759367948104237d, UUID: [I; 616377516, -1657454521, -1489953044, 1309288069], Name: "Random spawn bonus", Operation: 1}], Base: 35.0d}, {Name: "minecraft:generic.movement_speed", Modifiers: [{Amount: -1.6500000655651093d, UUID: [I; 1896341086, 2095595568, -1811001012, 521537680], Name: "effect.minecraft.slowness 10", Operation: 2}], Base: 0.3d}], Invulnerable: 0b, Brain: {memories: {}}, "puzzleslib:spawn_type": "SPAWNER", ActiveEffects: [{ShowIcon: 1b, ShowParticles: 1b, Id: 2, Duration: 60, Ambient: 0b, Amplifier: 10b}, {ShowIcon: 1b, ShowParticles: 1b, Id: 20, Duration: 5, Ambient: 0b, Amplifier: 0b}, {ShowIcon: 1b, ShowParticles: 1b, Id: 9, Duration: 60, Ambient: 0b, Amplifier: 1b}], HandDropChances: [0.085f, 0.085f], ArmorDropChances: [0.085f, 0.085f, 0.085f, 0.085f], Rotation: [223.11203f, 0.0f], HurtByTimestamp: 0, CanBreakDoors: 0b, BalmData: {}, cpaCooldown: 0, ArmorItems: [{}, {}, {}, {id: "minecraft:chainmail_helmet", Count: 1b, tag: {Damage: 0, Enchantments: [{id: "minecraft:projectile_protection", lvl: 2s}]}}], Air: 300s, HandItems: [{id: "minecraft:stone_sword", Count: 1b, tag: {Damage: 0}}, {}], FallDistance: 0.0f, FrameworkDataHolder: {}, Motion: [-0.44195701481331756d, 0.0d, 1.1112927299002686d], PersistenceRequired: 0b, CanPickUpLoot: 0b, FallFlying: 0b, HurtTime: 10s, Health: 0.0f, Fire: 240s, PortalCooldown: 0, cpadidTP: 0b}

2024-01-16_19 24 00
2024-01-16_18 51 21

Is there any way to get rid of them?
Thanks in advance!

latest.log (Optional)

No response

commented

I tested the issue and I'm unable to reproduce this. So it might be a mod conflict. Can you do some more isolated tests to find the conflicting mod?