[Bug] Broken window texture with Better Foliage
rai-en opened this issue ยท 18 comments
I'll go into this this weekend. Must have something to do with multilayer rendering (only windows have that). Thanks for taking the time to analyse and going to the bottom of the issue!
v1.0.4-b4 dist jar is pushed, could you double check if the issue is also gone on your machine? Cheers!
Perfect, thanks again for going into the matter, that saved me a lot of time! Cheers -
Seems at some point this issue was reintroduced, i'm running engineersdecor-1.12.2-1.0.11-b2 and have this same issue with better foliage .
Could you zip up the log and drop it into this thread? Maybe this may help to see where the issue comes from. thx -
latest.log
Hes the log file, a screenshot in game with the steel windows and the modlist im testing with
Thx. Oh man, nothing to see in the log about model issues in the ED mod. For finding out what it is I have wrapped a testing jar (scheduled for v1.0.12b1), where I removed UV definitions in the glass pane submodel of the window. Maybe the renderer is sensitive to that.
engineersdecor-1.12.2-1.0.12-b1-issue19track.zip. If it works with that I'll rebuild v1.0.11 release to contain the change, otherwise scheduled for the next beta.
I don't get it ;[ . If ok with you I'll wrap up the current release and schedule this to 1.0.12 beta 1. It will involve a lot of fishing in the dark, and I don't want to mess up the release jar with quick changes.
Ok, ambient occlusion changed for the window pane, I reverted that for v1.0.12-b1.
There is another thing that crossed my mind: As BF and also the window models use Mipped Cutout models, have you mipmap level at least 1 in your video settings, or 0?