TPS 1.20.1
Krimatoria opened this issue · 6 comments
Проводили ли вы тестирование только с использованием улучшенного ИИ, как и говорилось в шаблоне, который вы проигнорировали?
I'm going to do a big test with mods today to understand the impact on TPS. Since intelligence is associated with mobs, it is possible that this is some kind of conflict with another mod that creates certain creatures.
The Spark test can somehow help you in understanding the impact of TPS if I find some kind of dependence, I'm just not strong in understanding Spark, can you tell me what you can pay attention to?
I will run the build one at a time, first I will add intelligence, and then all the mods for creatures and only then everything will be over again with the rest of the mods, it will be a long process.
If you have many mods just disable the "avoid" stuff for skeletons, pillagers, witches and animals