Issues
- 0
Cancel explosion if the launching creeper is not near the player in the last tick
#20 opened by Insane96 - 0
Add a way to re-enable skeletons strafing
#19 opened by Insane96 - 0
[Suggestion] New Skeleton Behavior Type/Configurable Action Priorities
#18 opened by ZilverLazarus - 0
If player's high up make launching creepers launch and breach
#17 opened by Insane96 - 2
Crash on launch with Enhanced AI 1.1.1
#14 opened by Gaviell - 2
minecraft doesn t work correctly
#13 opened by Imayreportbugs - 5
[Suggestion] Monsters can break boats / minecarts they're trapped in
#12 opened by SandwichHorror - 1
[Suggestion] Make Crossbow Wielding Pillagers Smarter and Deadlier
#10 opened by RobertHDPotatoes - 3
[Suggestion] Regarding Ladders
#9 opened by utterlynowhere - 3
[Suggestion] Witch Features: Thirsty Witches, More Potions, Lingering Potions, ESM-Inspired Support Buffs, and More
#8 opened by SandwichHorror - 6
[Suggestion] Enderman Features: "Get Over Here", "Get Out of Here", Block Moving, Item Stealing
#7 opened by SandwichHorror - 6
[Suggestion] Spider Features: Slowness, Webbing, and Leaping
#6 opened by SandwichHorror - 1
[Suggestion] Greater Digger Ability Configuration
#5 opened by SandwichHorror - 1
[Suggestion] Mob "Type" Configuration
#4 opened by SandwichHorror - 1
[Suggestion] Separate Follow Range and X-Ray Ranges
#3 opened by SandwichHorror - 1
[Suggestion] Base/Targeting Module Entity Blacklist
#2 opened by SandwichHorror - 0
Server crash with Skeleon AI
#1 opened by Lucky69420