
Issues
- 1
Game crashes from entity ticking error
#213 opened by GreySha - 4
[Suggestion] Optimizing the creature pathfinding AI enhancement system
#212 opened by Mufish-12138 - 5
The Mobs "Avoid explosions" feature is not working at all.
#211 opened by Andrezinh0GitHub - 0
Allow endermen (by default) to approach an Enemy and teleport it to the nearest player
#210 opened by Insane96 - 5
[Suggestion] Allow Ravangers (or other large mobs) to Battering Ram 3x3 areas, or a Bulk Break tag
#209 opened by ZeroAresIV - 0
Leaping
#208 opened by Insane96 - 0
Allow witches to have more allies
#207 opened by Insane96 - 0
Witches should be able to throw invisib potion effects to allies
#206 opened by Insane96 - 2
Conflict with witches from "Special mobs" mod - non stop drinking
#205 opened by Slickson77 - 0
Knockback Size Config Typo
#204 opened by Apollonu - 0
Dark art witches can drop villager spawn eggs
#203 opened by Moonyol - 5
Thrown webs crash if you rejoin the world before they break
#202 opened by Moonyol - 0
[Suggestion] An option to make spiders' webs not break
#201 opened by Moonyol - 0
Removing thrown webs doesn't check if the web is still there
#200 opened by Moonyol - 2
Fishermen zombies make items in the offhand disappear
#199 opened by RoyGV401 - 3
[Suggestion] Add support for mobs can climb like spiders
#198 opened by TqLxQuanZ - 2
Suggestion: Configurable distance/force for the fishing mobs.
#197 opened by xelotex - 4
Spider webber crash
#196 opened by xelotex - 1
Enhancedai/forge-server.toml not working error
#195 opened by Zenistoo - 6
[Bug] Modded Mobs not mining blocks despite configured correctly.
#194 opened by TqLxQuanZ - 2
[Bug] Miner tag doesn't apply to modded mobs.
#193 opened by TqLxQuanZ - 2
[Suggestion] Configurable Mining Speed On Each Mob
#192 opened by TqLxQuanZ - 3
The world is not generated, it stops at different percentages of generation.
#191 opened by Arseniy075492 - 2
Zombies Vs FTB Claims
#190 opened by Papaturts - 7
creepers moving while having to explode move only and always on one axis
#189 opened by ender1324 - 1
What directory does miner_block_blacklist.json go into?
#188 opened by Eclipse-Ilx - 1
Summoning a Warden crashes the game
#187 opened by Junko0505 - 2
Creeper still breaching even if disabled.
#186 opened by YuliaS11 - 1
Crash
#185 opened by xelotex - 2
Biting Mobs react to non melee hits
#184 opened by YuliaS11 - 11
Wardens can't spawn / crash the game
#183 opened by Poopchungus - 1
Add a license to the project
#182 opened by elliotfontaine - 1
Any plans to update the mod to 1.21.x ?
#181 opened by elliotfontaine - 1
miner mob dosen't mine containers
#180 opened by Windavilin - 0
Skeletons should panic when burning
#179 opened by Insane96 - 0
Skeletons predict. If you're moving, skeletons should be able to shoot by predicting your movement
#178 opened by Insane96 - 1
[Suggestion] Villagers' hypocrisy
#177 opened by ZaihnDT - 2
[1.20.1 Bug] Mod is preventing me from entering a world
#176 opened by vizthex123 - 4
[Suggestion] Add "mob_flee" tag compatible with any mob
#175 opened by dogonotoughen - 2
[enhancement request] Add config option to disable fisher mobs stealing from your inventory
#174 opened by joshmcorreia - 0
Fabric support
#173 opened by m0dddd - 0
Make fishes swim faster
#172 opened by Insane96 - 0
EnhancedAI + Insane Lib
#171 opened by unsoftizz - 0
Make entities jump in place to reach the target
#170 opened by Insane96 - 16
1.20.1 Forge TPS Target Fixed
#169 opened by Krimatoria - 7
1.20.x: Zombies can break blocks under miner_block_blacklist list
#168 opened by Elemeants - 0
[Suggestion] Beta/Pre-1.2 Skeletons
#167 opened by 4zy1 - 5
Creeper breaching not working correctly / Surrounding zombies being aggro'd upon one getting hit.
#166 opened by 4zy1 - 4
Crash on 1.20.1 forge
#165 opened by NotTohm - 3
Suggestion : Mob riding tweaks
#164 opened by TruffleHistorian