Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons

Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons

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[Bug]: More ticks than previously

Narcifal opened this issue · 4 comments

commented

Minecraft Version

1.21.1

Enhanced Celestials Version

5.0.3.0

Mod Loader

Forge

Mod Loader Version

47.4.0

Bug Severity

Minor

What happened?

Forge 1.20.1.

I haven't seen EC at the top of the Spark profiler before this major update to version 1.20.1. However, it now shows:

enhancedcelestials (v1.20.1-5.0.3.0)
Server thread 1.30%
dev.corgitaco.enhancedcelestials.lunarevent.EnhancedCelestialsLunarForecastWorldData.currentLunarEvent() 0.95%
dev.corgitaco.enhancedcelestials.mixin.access.MobSpawnInfoAccess.create() 0.33%
dev.corgitaco.enhancedcelestials.lunarevent.EnhancedCelestialsLunarForecastWorldData.tick() 0.01%

This is quite concerning, as it's now among the top five in a 500-mod modpack.

Thank you.

latest.log

.

commented

Please share the entire spark report or a link to it

commented

Sure thing:
https://spark.lucko.me/m1rBm0xGYi

Please share the entire spark report or a link to it

commented

Your game’s performance looks as normal as it can be. There’s no issue if your game is sustaining 20 ticks per second just fine.

Don’t obsess about the tiniest performance of mods. Start profiling when there’s serious issues like 10tps or so. Then Spark will show a mod taking up like 40% of the server time. That’s when it is a problem

commented

^

Also no reason your game should be running 4000 ticks per second?

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