[bug] Normal marker
Romz24 opened this issue · 9 comments
Because of the grass, when we place the marker, it is placed crookedly and weighs in the air. This looks like a bug, and it looks strange.
Video:
https://youtu.be/K2VXv_bTCs8
It would also be nice to turn off collisions for them (if I'm not mistaken, this is implemented in Buildcraft) so that we can safely go through and not run into them while moving.
@PTOM76
It seems this is still not fully fixed. I am using version 1.2.0-RC2 and the problem remains partially. If you try to put a marker on a sunflower, the problem repeats.
Optimum Process Quarry omits some processing to make it lighter.
Normal Quarry detects and processes all blocks within range.
I'm struggling to fix a bug in the Optimum Process Quarry frame.
Why did you decide to create different types of quarries? It would be more convenient to have one type of quarry, and different improvement modules for it (liquid removal / acceleration, etc.). It would also be nice to have a GUI interface for the quarry to install those modules there.