EnhancedVisuals

EnhancedVisuals

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[Suggestion] Wind Charge Effect should be separate when player deploys it to itself.

makumaku1974 opened this issue ยท 14 comments

commented

Wind Charge for the player should have a different effect.

If Wind Charge is deployed by the player, it shouldn't cause blur to the players FOV. This should only affect when it is deployed from the Breeze, Dispensers, and other Players.

commented

I have disabled the explosion effect for the wind charge, because I think this is way too annoying. Would that fix your issue as well?

commented

Is it on the latest update for 1.21? If it is then good God i've waited for so long.
Breeze should i guess have something customized instead of ignored.

commented

Yes it is out already.
Do you have any suggestion for an effect for the Breeze?

commented

Yes it is out already. Do you have any suggestion for an effect for the Breeze?

Just dont blur it... Because in Wind Charge it still affects me btw. Like the item.
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commented

Btw it is still affecting me. Can you perhaps show yours?

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commented

If you use the command /cmdclientconfig and then go to enhancedvisuals -> general -> handlers -> explosion. Check if ignoreBreeze and ignoreMace are both set to true.

commented

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commented

imma delete my config then try again

ps: still dont work.

commented

Fixed in the newest version. Turns out there was a problem with fabric. Thanks for reporting this issue and spending the time to figure out a solution!

commented

Fixed in the newest version. Turns out there was a problem with fabric. Thanks for reporting this issue and spending the time to figure out a solution!

there is still a problem... the "player" itself when using Wind Charge.

Also what I mean about the Breeze is that i'll be okay keeping the Breeze be annoying but the "player" using wind charge should remove. But that should be a config option to ignorePlayer i hope.

commented

there is still a problem... the "player" itself when using Wind Charge.

What exactly do you mean with that?

Also what I mean about the Breeze is that i'll be okay keeping the Breeze be annoying but the "player" using wind charge should remove. But that should be a config option to ignorePlayer i hope.

You mean when the player shots a wind charge?

Sorry for responding that late.

commented

there is still a problem... the "player" itself when using Wind Charge.

What exactly do you mean with that?

Also what I mean about the Breeze is that i'll be okay keeping the Breeze be annoying but the "player" using wind charge should remove. But that should be a config option to ignorePlayer i hope.

You mean when the player shots a wind charge?

Sorry for responding that late.

The player shooting a wind charge to itself basically still gets blurry.

commented

It's actually okay that when Breeze shoots a wind charge on players, the players get tinnitus and blur vision.

commented

Added an option for the wind charge as well. You can configure whether a wind charge from a breeze should cause this effect. Use the command /cmdclientconfig -> enhancedvisuals -> handler -> explosion to see options.