[Suggestion] Wind Charge Effect should be separate when player deploys it to itself.
makumaku1974 opened this issue ยท 14 comments
Wind Charge for the player should have a different effect.
If Wind Charge is deployed by the player, it shouldn't cause blur to the players FOV. This should only affect when it is deployed from the Breeze, Dispensers, and other Players.
I have disabled the explosion effect for the wind charge, because I think this is way too annoying. Would that fix your issue as well?
Is it on the latest update for 1.21? If it is then good God i've waited for so long.
Breeze should i guess have something customized instead of ignored.
Yes it is out already.
Do you have any suggestion for an effect for the Breeze?
If you use the command /cmdclientconfig and then go to enhancedvisuals -> general -> handlers -> explosion. Check if ignoreBreeze and ignoreMace are both set to true.
Fixed in the newest version. Turns out there was a problem with fabric. Thanks for reporting this issue and spending the time to figure out a solution!
Fixed in the newest version. Turns out there was a problem with fabric. Thanks for reporting this issue and spending the time to figure out a solution!
there is still a problem... the "player" itself when using Wind Charge.
Also what I mean about the Breeze is that i'll be okay keeping the Breeze be annoying but the "player" using wind charge should remove. But that should be a config option to ignorePlayer i hope.
there is still a problem... the "player" itself when using Wind Charge.
What exactly do you mean with that?
Also what I mean about the Breeze is that i'll be okay keeping the Breeze be annoying but the "player" using wind charge should remove. But that should be a config option to ignorePlayer i hope.
You mean when the player shots a wind charge?
Sorry for responding that late.
there is still a problem... the "player" itself when using Wind Charge.
What exactly do you mean with that?
Also what I mean about the Breeze is that i'll be okay keeping the Breeze be annoying but the "player" using wind charge should remove. But that should be a config option to ignorePlayer i hope.
You mean when the player shots a wind charge?
Sorry for responding that late.
The player shooting a wind charge to itself basically still gets blurry.
It's actually okay that when Breeze shoots a wind charge on players, the players get tinnitus and blur vision.