Cursed Ring neutral aggravation bypasses invisibility inconsistently
Jackiecrazy opened this issue ยท 1 comments
Versions (Be specific, do not write "latest"):
- Enigmatic Legacy: 2.11.4
- Curios API: 4.0.5.2
- Patchouli: 53
- Forge: 36.1.31
Description of a Bug:
Endermen, wolves, bees, Alex's bears, and any other mobs that would be aggravated by the cursed ring will continue to target an invisible player. That'd be fine as a mechanic, but hostile mobs aren't affected and will continue to stand around when an invisible cursed player is around them. That is, the aggravation test does not factor in LivingEntity#getVisibilityMultiplier
.
How to Reproduce:
- Drink an invisibility potion in survival and observe an enderman and a skeleton from 10 blocks away; neither will attack, as its detection range has been reduced to 4 blocks in this state.
- Wear the cursed ring.
- The enderman will begin to attack you regardless of whether you look at it, but the skeleton remains oblivious.
Logs:
No logs, just rather strange behavior.