rationalization of capabilities
Blackcfe opened this issue ยท 0 comments
I have a "small" problem. The mid-term ability of "Non-Euclidean Cube" is to ignore damage exceeding 150. This function will cause problems when working with mobs such as Scaling or auto leveling that increase the player's and mob values. The player will become indestructible in a sense. I'm wondering if it can be changed to "the player can only take n% of the maximum health value of damage at a time" or a similar function, which would be more "reasonable"