[1.19.2, Forge] [Bug] [Compatibility] Ars Nouveau and Vex model change
Evan555alpha opened this issue · 1 comments
Describe the bug
When Ars Nouveau is present, Vex Backport fails to properly change the Vex model.
To Reproduce
- Install EMF, ETF, Ars Nouveau, and dependencies.
- Install and enable the Vex Backport resource pack.
- Spawn Vex in-game.
Expected behavior
The vex model is properly changed to the 1.19.3 model
For reference, this is how they look when I disable EMF and ETF, and switch to Optifine HD U I2:
Screenshots
How they currently look with EMF
Crashlog
N/A
(please complete the following information):
- Minecraft 1.19.2
- EMF 0.2.13
- Mostly not; with just EMF, the model is changed, however the wings are backwards (which I'd assume is a known bug)
[✔] ars_nouveau-1.19.2-3.17.10
[✔] curios-forge-1.19.2-5.1.4.1
[✔] entity_model_features_forge_1.19.2-0.2.13
[✔] entity_texture_features_forge_1.19.2-4.5.1
[✘] OptiFine_1.19.2_HD_U_I2.jar (disabled)
[✔] Patchouli-1.19.2-77
Latest.log
Additional context
Probably just a weird interaction between EMF and Ars; similar to how other entities would break from their Fresh Animations variant if Twilight Forest was installed.
If needed, I can post this issue onto Ars' github as well.