[EMF] Entity Model Features [Fabric & Forge]

[EMF] Entity Model Features [Fabric & Forge]

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[1.19.2, Forge] [Bug] [Compatibility] Ars Nouveau and Vex model change

Evan555alpha opened this issue · 1 comments

commented

Describe the bug
When Ars Nouveau is present, Vex Backport fails to properly change the Vex model.
To Reproduce

  1. Install EMF, ETF, Ars Nouveau, and dependencies.
  2. Install and enable the Vex Backport resource pack.
  3. Spawn Vex in-game.

Expected behavior
The vex model is properly changed to the 1.19.3 model
For reference, this is how they look when I disable EMF and ETF, and switch to Optifine HD U I2:
image
image

Screenshots
How they currently look with EMF
image
image

Crashlog
N/A

(please complete the following information):

  • Minecraft 1.19.2
  • EMF 0.2.13
  • Mostly not; with just EMF, the model is changed, however the wings are backwards (which I'd assume is a known bug)
    image

[✔] ars_nouveau-1.19.2-3.17.10
[✔] curios-forge-1.19.2-5.1.4.1
[✔] entity_model_features_forge_1.19.2-0.2.13
[✔] entity_texture_features_forge_1.19.2-4.5.1
[✘] OptiFine_1.19.2_HD_U_I2.jar (disabled)
[✔] Patchouli-1.19.2-77
Latest.log

Additional context
Probably just a weird interaction between EMF and Ars; similar to how other entities would break from their Fresh Animations variant if Twilight Forest was installed.
If needed, I can post this issue onto Ars' github as well.

commented

Resolved as of EMF 1.0.1. Thank you!