[Bug - models] Custom models turn invisible when texture file is in custom directory
FabianMPunkt opened this issue ยท 2 comments
Describe the bug
When a .jem model has a texture reference, that is not in the directory where the default texture would be, the entire model turns invisible
(sometimes only when also using Iris shaders - happens with BSL, Sildurs, and Builders QOL - probably many more)
Resource Pack:
https://modrinth.com/resourcepack/nautilus3d
Take a look at the Trident in the current version of my Pack Nautilus3D. I noticed that problem when updating to 1.20.4.
I managed to fix it by removing the texture reference from the .jem model, and moving the texture file to minecraft/textures/entity/trident.png
This is the Nautilus3D commit fixing the issue:
FabianMPunkt/Nautilus3D@28bf497
FabianMPunkt/Nautilus3D#12
Expected behavior
It should be visible.
Screenshots
Trident invisible: (without shader)
Trident visible: (with fix described above)
Additional Info:
- fabric-loader-0.15.6
- Minecraft Version: [1.20.4]
- EMF version: [1.3.2]
- ETF version: [5.2.1]
just so i underrstand does it work sometimes but breaks with iris? or never worked?