I'm the first. Make a transitional transparency for for mobs at the boundary of their rendering.
YoungSoulluoS opened this issue ยท 2 comments
I saw the Fade spawn animation feature in Alpha and decided needed to go further.
Perhaps this is already implemented by some mod, but I do not know about it.
But here's an idea.
- For example: rendering a mob in 96 blocks.
- When he are in 96 blocks. The mob appears, but has a completely transparent texture, as the player gets closer to the mob the texture transparency increases to 100% on 90 blocks.
- And vice versa, as they are removed.
You can partially do this already, etf has a distance from client property, you could either use progressive more transparent textures over distance with the translucent rendering override or make lower detail models over distance for a lod effect