Tridents Z-fighting
diskree opened this issue ยท 1 comments
I've never worked with Optifine before, so please forgive me if I wrote in the wrong place.
- Minecraft 1.21
- EMF 2.1
- ETF 6.1.1
I trying make custom entity texture for tridents with specific CustomModelData
, but I can't even do it with all tridents. I do this in BlockBench using the CEM Template Loader plugin. Here my exported jem file:
{
"credit": "Made with Blockbench",
"textureSize": [32, 32],
"texture": "trident.png",
"models": [
{
"part": "body",
"id": "body",
"attach": false,
"invertAxis": "xy",
"translate": [0, -27, 0],
"boxes": [
{"coordinates": [-1.5, 25, -0.5, 3, 2, 1], "textureOffset": [4, 0]},
{"coordinates": [-0.5, 0, -0.5, 1, 25, 1], "textureOffset": [0, 6]},
{"coordinates": [-0.5, 27, -0.5, 1, 4, 1], "textureOffset": [0, 0]},
{"coordinates": [1.5, 26, -0.5, 1, 4, 1], "textureOffset": [4, 3]},
{"coordinates": [-2.5, 26, -0.5, 1, 4, 1], "textureOffset": [4, 3]}
]
}
]
}
Texture is just a red square 32x32.
The tip of the trident creates Z-fighting. Moreover, it seems that the central part of the tip does not change at all. And here is screenshot:
Bug has been fixed, details here: JannisX11/blockbench-plugins#566 (comment)