![[EMF] Entity Model Features [Fabric & Forge]](https://media.forgecdn.net/avatars/thumbnails/983/284/256/256/638491564386011875.png)
[Idea] Custom namespace in a texture path
PixalThePixeled opened this issue · 7 comments
JEM models only allow to use textures in a vanilla namespace (in "minecraft" folder),
use any other namespace (custom:textures/entity/...) causes an error.
I think it should work simularly to item/block models:
- "textures/item/stick" - Has no namespace so it will use vanilla namespace
- "custom:item/pebbles" - Has different namespace, will use "custom/textures/item/pebbles" texture, "textures" folder can be ignored in path because there is namespace (yes, it works like that in vanilla)
In my resource pack, I placed all textures and item models in a separate namespace in order to place them separately from vanilla assets and shorten path to textures.
I didn't notice some lines in the logs, it was a mistake of another mod which did not take into account this and caused a resource pack error
+1 for that! :)
to work with random it should be possible to do it in the .propertie too tho.
the ability to specify a full path instead of a simple suffix
ex:
skins.2=custom:my_mobs/texture_2
name.2=iregex:blabla
(yes, it works like that in vanilla)
no it doesn't.
yes that is a thing for block models, but that is not at all a normal resource declaration, and not all mods have their textures pathed correctly