[EMF] Entity Model Features [Fabric & Forge]

[EMF] Entity Model Features [Fabric & Forge]

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[Bug - models] Player models exported from Blockbench are wrong

Closed this issue ยท 7 comments

commented

When exporting a custom player .jem model from blockbench, the translations/pivot points get messed up. The model appears correct in blockbench, but in-game, most, if not all, of the elements are incorrectly placed. I have had this happen on multiple different projects, and only when adding new elements to the model. I have not yet figured out a way to fix this besides going into the file and using brute force to find the correct positions for the elements.

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  • Minecraft Version: 1.21.6 (but it has happened in other versions)
  • EMF version: 2.44 (see previous)

It is not floating in blockbench. I really hope there is an easy and widely known fix to this.

commented

did you change the top level bone pivots?

commented

also if this isnt animated then the vanilla animations will be applying offsets naturally to these that blockbench cannot replicate

commented

I did, and how do I stop the vanilla animations?

commented

Rule # 1 with cem models is you don't modify the top level pivots, the blockbench cem plugin even warned you with a big warming message before giving you the option to turn off the lock on those

You will want to return those to what they were and then move sub group bones to your desired position instead

The top levels basically need to match what they are in vanilla otherwise you get this behaviour, the next sub group down you can move freely however you want

commented

Thanks. I'll try that and see if it works

commented

That worked wonders! Who knew that reading instructions helped? Only one more problem. The head is rotating from the top level pivot instead of the one I want it to be rotating from. How do I change what it pivots around?

commented

Never mind, I figured out how. Thanks for all of the help.