[EMF] Entity Model Features [Fabric & Forge]

[EMF] Entity Model Features [Fabric & Forge]

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[Bug - models]Sometimes zombies or skeletons lose their animations

Opened this issue ยท 27 comments

commented

List and link to broken resourcepacks
https://www.curseforge.com/minecraft/texture-packs/fresh-animations/

Screenshots
2023-04-04_02 04 28

(please complete the following information):

  • Minecraft Version: [1.19.2-Forge_43.2.3]
  • EMF version[0.2.4]
  • ETF version[4.3.3]

Additional context
log.txt

commented

Does it work and then break, or just produced not with at all?

Can I see your mod list

commented

This problem only appears in my modpack.It will take a moment to narrow the scope of problem.I will reply as soon as possible

commented

After my testing,Twilight forest may cause zombies or spiders to lose their animations and break slime's model .Occasionally,restart the game can solve these problems.

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Mod list(3mods):
twilightforest-1.19.2-4.2.1518-universal.jar
entity_model_features_forge_1.19.2-0.2.4.jar
entity_texture_features_forge_1.19.2-4.3.3.jar
latest.log

commented

Does it work and then break, or just produced not with at all?
the latter

commented

Quark can make skeletons abnormal sometimes.
2023-04-04_13 51 54
Mod list(4mods)
entity_model_features_forge_1.19.2-0.2.4.jar
entity_texture_features_forge_1.19.2-4.3.3.jar
AutoRegLib-1.8.2-55.jar
Quark-3.4-396.jar
latest.log

commented

Vinery makes wandering trader's eyes disappear lol
2023-04-04_15 16 39
Mod list(4 mods)
entity_model_features_forge_1.19.2-0.2.4.jar
entity_texture_features_forge_1.19.2-4.3.3.jar
vinery-1.19.2-1.1.7.jar
geckolib-forge-1.19-3.1.40

latest.log

I only found those bugs in my personal modpack.Shall I create a new issue if I find a new one?

commented

seperate issues are preferred but these are good here

commented

the logs do not detail the issues however I have some ideas, this will probably be fixed in future with another change I'm planning

commented

Hope things work out.Thank you for your work!

commented

can someone verify this with 0.2.12 default settings

commented

can someone verify this with 0.2.12 default settings

Still have this problem."Try to prevent EMF models being overriden" option had been enabled.

commented

hey, i am also having this problem. some FA animations are applying randomly - it seems that every time i launch the game, a handful of them don't work. some of the ones that have been on/off are regular zombies, regular skeletons, creepers, tamed wolves and horses (horses lose animations but their armor is animated/floats inside them). i don't think i've seen endermen working at all yet.

when i have some time tomorrow i'll comb through my modpack to see what mod is causing the issue, and i'll edit this. i do know i'm not using the mods that others listed above, except for Supplementaries.

Minecraft version: 1.20.1
Forge version: 47.1.0
EMF version 0.2.13
ETF version 4.4.5

commented

There is a new clue
The model of sheep can be broken with EMF 0.2.9 and EMF 0.2.12 by supplementaries
This is the appearance of sheep with EMF 0.2.9,It will only occur to Vanilla sheeps.
2023-08-03_14 29 50
This is the appearance of sheep with EMF 0.2.12.It can also happen to modded sheeps
2023-08-03_14 40 05
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Base.Profile.2023.08.03.-.14.42.32.02.1.mp4
commented

Addtionally,There is one another queer situation with EMF 0.2.12.
It looks like the situation in 0.2.9,the sheep's eyes gone sometimes.
But there is one difference:The sheep keeps breathing animation,Which was not presented in 0.2.9

EMF0.2.9.mp4
EMF0.2.12.mp4
commented

I can confirm that enderman are entirely broken in 1.19. Though for some reason the 1.20 version of the mod has them working. Not sure what is potentially causing this issue.

It would seem for 1.19, that for whatever reason, the enderman model that is able to be modified is named enderman_b. The regular enderman jem file does nothing, but when modifying enderman_b, the changes start to show up. The animations and model are broken, but I can tell the changes kinda applied as the eyes have started showing up again when using the fresh animations model.

commented

interacting

I guess these are probably still caused by those old mods I have ever mentioned.I'm checking on it

commented

the appearance of some broken models casued by mods changes in 1.0 release
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commented

what mods are interacting here?

commented

I would very much appreciate new info such as your mod list or any suspected mods you can narrow down for me,

EMF 1.0 is so very different to the beta half of the things in this issue thread alone are completely irrelevant to 1.0 now

commented

I would very much appreciate new info such as your mod list or any suspected mods you can narrow down for me,

EMF 1.0 is so very different to the beta half of the things in this issue thread alone are completely irrelevant to 1.0 now

Yes I am trying out to find those suspected mods,I'll respond to you soon.

commented

I have narrowed down the scope of suspected mods as much as possible,but there are still 16 mods left,shall I list their names?

It's very very troublesome to reproduce this bug.

This bug breaks almost all the models:
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It usually occurs after reloading the resourcepack,If you are unlucky,you may need to reload the resourcepack over 30 times!

commented

Yes list them

commented

I highly suspect modern fix. I will look into it properly when I get time

As you expected,modern fix's problem

commented

I highly suspect modern fix.
I will look into it properly when I get time

commented

2023-09-16_15 20 48
I can replicate it now with 1.19.2 modern fix on forge, i'll see what i can do

commented

it is in fact not modernfix, theres something wrong with resource reloads, but not the first load, in forge 1.19.2 & 1.29.3

i will be moving this issue