[Suggestion] Disable vanilla emissive entities
Thanos1716 opened this issue · 5 comments
In making a few emissive resourcepacks for this mod, I noticed more and more that Mojang have implemented their own emissive behaviour for certain mobs, here is a rough list:
- Allay
- Vex
- Blaze
- Spider eyes
- Enderman eyes
- Magma cube
- Phantom eyes
- Wither
- Beacon/end gateway beam
(There may be more but these are the ones that I noticed)
My suggestion is to add a mod setting that allows disabling this behaviour, allowing for emissive resourcepacks to work on these entities as well.
Unfortunately I am not equipped enough with Java knowledge to attempt this myself, nor to know how difficult this would be, but I think it could add some value to this amazing mod :)
For spider, endermen and phantoms eyes you can always just make the eye texture blank.
The others however are a good idea I will try and add an option
Added in dev build 4.1.1.dev.3
the suggestion here will remain open until the feature is in a stable release
Download for the dev build is in the dev blog on my discord
Documentation for the feature is in the below link on line 308