[ETF] Entity Texture Features - [Fabric & Forge]

[ETF] Entity Texture Features - [Fabric & Forge]

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[Suggestion] Disable vanilla emissive entities

Thanos1716 opened this issue · 5 comments

commented

In making a few emissive resourcepacks for this mod, I noticed more and more that Mojang have implemented their own emissive behaviour for certain mobs, here is a rough list:

  • Allay
  • Vex
  • Blaze
  • Spider eyes
  • Enderman eyes
  • Magma cube
  • Phantom eyes
  • Wither
  • Beacon/end gateway beam

(There may be more but these are the ones that I noticed)
My suggestion is to add a mod setting that allows disabling this behaviour, allowing for emissive resourcepacks to work on these entities as well.
Unfortunately I am not equipped enough with Java knowledge to attempt this myself, nor to know how difficult this would be, but I think it could add some value to this amazing mod :)

commented

For spider, endermen and phantoms eyes you can always just make the eye texture blank.

The others however are a good idea I will try and add an option

commented

2022-11-06_02 09 05
It looks so strange :)

commented

blaze is chilly :)

commented

Added in dev build 4.1.1.dev.3
the suggestion here will remain open until the feature is in a stable release

Download for the dev build is in the dev blog on my discord

Documentation for the feature is in the below link on line 308

https://github.com/Traben-0/Entity_Texture_Features/blob/1.19-dev/.github/README-assets/random_entities.properties

commented

fixed or added in release 4.2