[BUG or NEW FEATURE?] "vanillaBrightnessOverride and entityRenderLayerOverride for one type horse work on all type horses"
YoungSoulluoS opened this issue ยท 2 comments
Good afternoon.
Making a texture pack with transparent textures.
I specify only for black, but it works for all types of horses.
entity_texture_features_fabric_1.19.4-4.3.5
BLACK
skins.2=2
entityRenderLayerOverride=translucent
vanillaBrightnessOverride=15
nbt.2.NoAI=exists:true
WHITE
skins.2=2
nbt.2.NoAI=exists:true
Well I understood the logic that these effects apply to the horse model.
And I solved it by using emissive texture for each type horse individually.
Do I close the ticket or does it really make sense?