[ETF] Entity Texture Features - [Fabric & Forge]

[ETF] Entity Texture Features - [Fabric & Forge]

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[BUG or NEW FEATURE?] "vanillaBrightnessOverride and entityRenderLayerOverride for one type horse work on all type horses"

YoungSoulluoS opened this issue ยท 2 comments

commented

Good afternoon.
Making a texture pack with transparent textures.
I specify only for black, but it works for all types of horses.

entity_texture_features_fabric_1.19.4-4.3.5

BLACK
skins.2=2
entityRenderLayerOverride=translucent
vanillaBrightnessOverride=15
nbt.2.NoAI=exists:true

WHITE
skins.2=2
nbt.2.NoAI=exists:true

image
image
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commented

Well I understood the logic that these effects apply to the horse model.
And I solved it by using emissive texture for each type horse individually.

Do I close the ticket or does it really make sense?

commented

Yeah as it works now it applies to the entire entity type, hence why they do not have a number in the property name

I may consider changing it to be per variant but that will need a bit of a rework