Random texture feature doesn't work properly with biomes.#
NebulaGH opened this issue ยท 5 comments
For some reason, I can't have biome names labeled as "CherryGrove" or "SoulSandValley" and I have to have them written like "Cherry_Grove" and "Soul_Sand_Valley" the only reason why I see it as a problem it doesn't work like that for normal Optifine.
I tried seeing if it would work with ETF alone, without any biome name changes, and it made no difference.
Is there any thing I could do to not have to change the names for all of the biomes?
- Minecraft version: [1.20]
- ModLoader: [Fabric]
- ETF Version: [4.4.4]
https://minecraft.fandom.com/wiki/Biome#Biome_IDs
This list of names should work in both, you are talking about "snake_case" and "CamelCase" etf supports all snake case and some camel case and should support all next update
"Cherry_Grove" should work in optifine if it's all lower case