entityRenderLayerOverride break emissive with Iris installed
SebSemos opened this issue ยท 7 comments
Bit of a weird one.
About all in the title, Tried with tanslucent and translucent_cull, the emissive stuff is not working with Iris (with and without shaders). Work as intended in any other case
Not sure if I should also open a ticket on Iris page?
Picture edit, Vanilla means only ETF installed :p
Your setup: (please complete the following information):
- Minecraft version: [1.20.1]
- ModLoader: [Fabric]
- ETF Version [e.g. 4.4.99]
- Does the issue persist with only ETF installed? No
- Have you checked the FAQ in the Readme, or Discord, to see if it is a known issue? Yes
Default. I made a quick test, compat doesn't work neither and bright make it flash if I stand still (emissive off if I move)
flashing makes it sound like the emissive fix settings might have been changed, can you set your ETF settings to default and tell me if it works
You mean the whole settings of etf?
Just realising also I have Iris 1.6.4, should have tried with the newest version. But I'm on my way to bed, I give a shot to all that asap
Good night :)