[ETF] Entity Texture Features - [Fabric & Forge]

[ETF] Entity Texture Features - [Fabric & Forge]

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entityRenderLayerOverride break emissive with Iris installed

SebSemos opened this issue ยท 7 comments

commented

Bit of a weird one.
About all in the title, Tried with tanslucent and translucent_cull, the emissive stuff is not working with Iris (with and without shaders). Work as intended in any other case
Not sure if I should also open a ticket on Iris page?

2023-08-06_07 12 24

Picture edit, Vanilla means only ETF installed :p

Your setup: (please complete the following information):

  • Minecraft version: [1.20.1]
  • ModLoader: [Fabric]
  • ETF Version [e.g. 4.4.99]
  • Does the issue persist with only ETF installed? No
  • Have you checked the FAQ in the Readme, or Discord, to see if it is a known issue? Yes
commented

Seems fine with latest version

commented

Yes set all of ETF to default, good night

commented

Default. I made a quick test, compat doesn't work neither and bright make it flash if I stand still (emissive off if I move)

commented

flashing makes it sound like the emissive fix settings might have been changed, can you set your ETF settings to default and tell me if it works

commented

You mean the whole settings of etf?

Just realising also I have Iris 1.6.4, should have tried with the newest version. But I'm on my way to bed, I give a shot to all that asap

Good night :)

commented

what emissive mode are you using? default , bright or compat?

commented

Hi, I just tested with ETF on default, and updated to lastest Iris/sodium... it does still the same as yesterday.

I have notice tho, the emissive works on the "hidden face" of the texture going spectate inside the mob shows it, if this can help:

2023-08-06_07 12 24