[BUG] Trying to use the wrong emmesive texture for CEM horse replacement
SCPRedMage opened this issue ยท 1 comments
When using a Optifine CEM replacement for horses with random variants using EMF, ETF appears to be trying to use the unmodified horse texture files; the models render the correct texture (including variants), but emissive textures don't load.
This is the output from the debug log:
[08/10/2023 20:14:04 PM] - Texture: ETFTexture{texture=minecraft:textures/entity/horse/horse_white.png, emissive=false, patched=false}
[08/10/2023 20:14:04 PM] Entity cache size: 134
[08/10/2023 20:14:04 PM] - Original spawn state: null
[08/10/2023 20:14:04 PM] - OptiFine property count: 0
- Minecraft version: 1.20.1
- ModLoader: Fabric
- ETF Version 4.5.1
- EMF 1.0.2