[BUG] Thermal Blitz textures wonky with ETF installed
generikb opened this issue ยท 5 comments
this is from Team CoFH's thermal series mods correct?
is there a resourcepack applying any random or emissive textures to this mob, or is ETF causing this by itself?
I will see if ETF 5.1 fixes this once it is brought to 1.20.1, if not i will action this then.
Hi Traben!
Yes correct, it's the Blitz mob from Thermal
I don't have any resource packs that specifically touch this mob, although I do have a few installed for randomizing textures for vanilla mobs such as skeletons, zombies, cows, etc. Would you like me to test this with those resource packs removed, just to make sure?
That would help, it will also be interesting to see if it still occurs with the random texture setting disabled.
The most helpful thing would be a screenshot of the debug printout that occurs when you set ETF's "Debug logging mode" setting to "CHAT" and right click this mob. The setting should be under "misc settings" in 4.6.1
As well as a copy of the game log if possible, though I doubt it will show anything for this situation.
I have just pushed a beta update (v5.1) for 1.20.4 that i hope to backport to 1.20.1 soon and will then be able to adress this issue