[ETF] Entity Texture Features - [Fabric & Forge]

[ETF] Entity Texture Features - [Fabric & Forge]

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[BUG] "Problems of emissive of Strawstatues with IRIS"

SebSemos opened this issue ยท 2 comments

commented

Describe the issue

  • Using emissive texture in a ressource pack modifying strawstatues with Iris bring two problems:
  1. Emissive of frist layers in the skin is randomly applyed or not (restarting the game might make work statues that were not working, vice versa.)
    First layer can also blink depending of the angle of view
    if a texture is emmissive tho, it seems to be ok for each other statue using it

  2. Emissive on second layer seems to work all the time

Having shader enabled or not doesnt't seem to matter

Screenshots

Sans_titre
2024-01-20_23 12 13

video:
https://github.com/Traben-0/Entity_Texture_Features/assets/89230340/e77254cd-5e9c-4340-8e97-bd9557660f8e

example pack (random texture or you can name statue in the style tab to get specific texture):
strawstatuees test.zip

Stawstatue mod

Your setup: (please complete the following information):

  • Minecraft version: [e.g. 1.20.1]
  • ModLoader: [fabric]
  • ETF Version [e.g. 5.2.1]
  • Does the issue persist with only ETF installed? WIthout Iris It seems to work fine.
  • Straw statue is latest release, 8.0.2, Iris is 1.6.11(latest for 1.20.1)
commented

the same with ETF 6.0.1 and the latest iris?

does it work if you make the underlying texture transparent in those pixels?

commented

I'm not sure if this is better or same. From tonight testing it seems that when a texture works, she does work all the time tho. Wich wasn't the case before apparently.

And yeah, If I make the underlying transparent the emissive does appear.
here I removed 1st layer of torso and right leg:

huge_2024-06-01_23 19 24
huge_2024-06-01_23 20 53