[BUG] Crash using #entityRenderLayerOverride"
SebSemos opened this issue ยท 4 comments
Describe the issue
Game crahes when a renamed entity is looked at (so the nametag would appear) and the entityRenderLayerOverride is set to either translucent or translucent_cull.
Works fine with end_portal and outline options
Crash log
Crash translucent.txt
Crash translucent cull.txt
Your setup: (please complete the following information):
- Minecraft version: [e.g. 1.20.1]
- ModLoader: [Fabric 0.15.7]
- ETF Version [5.2.3]
- Tested with ETF only
It still does.
Testing if it was still working with end_portal I spoted this in the log "Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program."
If this can help?
Also, broken shadow(?) with end_portal. Quickly tested on my 1.20.1 world, end_portal makes the entity completely invisible. Pretty sure it was working before. (outline is fine)
I tried with wanilla model, game still crash for transparent cull.
I would make more testing when I got time :)
does this still occur with ETF 6.0.1, this can now also be set via the menu config
It still crash when you hover a name villager. I tryed both with the property in the rp or from the menu config.
here is a crash log:
"The game crashed whilst rendering entity in world
Error: java.lang.IllegalStateException: Not filled all elements of the vertex"