Emissive on Elytras Overwritten by 3D skin layers
Lucipo opened this issue ยท 3 comments
Any Pixels on a skin's 2nd layer when using the Skin Layers 3D mod ( https://www.curseforge.com/minecraft/mc-mods/skin-layers-3d )
will show over the emissive particles on an elytra, even when the elytra is infront of the secondary skin layer.
Am Using latest version of fabric and both ETF and Skin Layers 3D on 1.18.1
i'll have a look into this but it likely would have to be left as a fix for the 3d-skin-layer dev, the emissives in ETF use the beaconBeam RenderLayer this improves support for transparent emmisive features and allows shaders to usually natively provide bloom etc as they would for a beacon's beam, so any change to that could be detrimental for ETF.
my guess is the dev has the 3d skin parts render over that rendering layer so he doesn't run into issues with distant beacon beams appearing above the skin