![[ETF] Entity Texture Features - [Fabric & Forge]](https://media.forgecdn.net/avatars/thumbnails/983/279/256/256/638491557830728907.png)
[SUGGESTION] "mod detection"
SebSemos opened this issue · 2 comments
Idea to improve ressource pack compat: the ability to load a model if a mod is present.
Ex: something like this in the .propertie
mod_loaded.2=mod_namespace
models.2=5
I believe it could improve compat for player animation ressource packs with emote mods or better combat. Since ETF can see if some mod are there (like EBE) I guess it is technicaly possible.
Another way more vanilla to do it would be to utilize the overlay system introduce in 1.20.2 of the pack.mcmeta
Ex:
{
"pack": {
"pack_format": 48,
"supported_formats":[48,51],
"description": "bla bla bla"
},
"overlays": {
"entries": [
{
"directory": "dir1"
},
{
"directory": "dir2",
"mod_loaded": ["mod namespace"]
}
]
}
}
If implemented Maybe a general forge/fabric could be added too?
My guess is it would benefit mostly models, but, texture and sounds.properties could still inherit this too.
that is a really good idea, thats why i added the modLoaded
property 10 months ago :)