EnvironmentZ

EnvironmentZ

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Unable to get Frostbite when Freeze tick interval is too high

somefoolouthere opened this issue ยท 1 comments

commented

If you set Freeze tick interval in Freezing settings to a number like 200, you won't get the Frostbite effect even though the freezing indicator is full. At lower values like 150, you can very rarely get the effect.

Because this is a config option related issue, I will give you my config:

{
	"acclimatize_biome_temp": 1.0,
	"wet_effect_time": 6000,
	// Wet modificator - every other second
	"wet_bonus_malus": 2,
	"icon_x": 7,
	"icon_y": 52,
	"allow_all_armor": false,
	"cold_damage": 1.0,
	// How often/fast you get the freezing effect in seconds
	"cold_tick_interval": 200,
	// How long the freezing effects last in ticks
	"cold_damage_effect_time": 600,
	"cold_tick_snowing_bonus": 600,
	// How often you take freeze damage in ticks
	"cold_damage_interval": 400,
	// Increases the time for freezing in seconds
	"warm_armor_tick_modifier": 20,
	// Time for heating up in seconds
	"heating_up_interval": 16,
	// Substracting freeze effect ticks while heating
	"heating_up_cold_tick_decrease": 400,
	// Caution! This could decrease performance
	"heating_up_block_range": 2,
	// Below this biome temp - start freezing
	"biome_freeze_temp": 0.20000000298023224,
	// Players listed here won't have thirst
	"excluded_cold_names": [],
	"disable_armor_debuff": false,
	// Time after overheating occurs in seconds
	"overheating_tick_interval": 200,
	"overheating_damage_effect_time": 600,
	"overheating_damage_interval": 400,
	"cooling_down_interval": 16,
	"cooling_down_tick_decrease": 400,
	// Above this biome temp - start overheating
	"biome_overheat_temp": 1.2000000476837158,
	// Players listed here won't overheat
	"excluded_heat_names": [],
	// Thirst timer while overheating
	"overheating_dehydration_timer": 4,
	"overheating_dehydration_thirst": 0.30000001192092896
}
commented

Fixed with 699a933