[Suggestion] Different colored marker based on enemy aggression
MarioSMB opened this issue ยท 0 comments
Passive targets (such as villagers and cows) could have a green marker, neutral targets (such as wolves and polar bears) could have an orange or yellow marker when not in an aggressive state, and hostile enemies could have the standard red marker!
This could apply to the health bar too, though the marker alone would be a nice tweak.