[Bug]: Mobs from The Graveyard (FORGE)
INooBTooMuch opened this issue ยท 3 comments
Have you checked if a similar issue is already reported by someone else?
- I checked there are no similar issues have been reported.
Have you read the support policy?
- I read it and I accept the policy.
Are you using the latest Epic Fight and recommended Forge version?
- I checked I'm using latest Epic Fight and recommended Forge version.
Is this issue related to mod incompatibility?
- This is a mod compatibility issue and I'm aware of the problem.
The mod
Minecraft Version
1.18.2
What happened?
Mobs don't have health indicators. (only 3 do)
They also don't have the animations and attacks balanced for Epic Fight, but it is what it is.
You have to set the datapack to make them compatible.
https://github.com/Yesssssman/epicfightmod/wiki/Custom-entity-datapack
Its a little bit overwhelming.
I change this to the mob I want to add "renderer": "minecraft:zombie"
This "isHumanoid" if they have a weapon or not
This "faction": "neutral" for agro to each other (undead and illagers)
I don't feel like I should mess with "attributes"
I can't find other values for "default_livingmotions" in the exaple all are "living" or is it if the mob is not killed? (I thought it was undead/living)
Infront of the animations I should put "epicfight:" and the path (epicfight:illager/idle_aggressive)
Also there is BIPED and mob specific animations, in the exaple of the zombie there are "idle": "epicfight:biped/living/idle", should I use this for the rest or (since the mob is a corrupted vindicator) the vindicator "illager/idle_aggressive" one?
So I made this for one of the mobs that seems similar to a vindicator, I can't make it work.