[Bug|Crash]: Custom Weaponry from DungeonGears Do Vanilla Animation
MNxqvi opened this issue ยท 1 comments
Have you checked if a similar issue is already reported by someone else?
- I checked there are no similar issues have been reported.
Have you read the support policy?
- I read it and I accept the policy.
Are you using the latest Epic Fight and recommended Forge version?
- I checked I'm using latest Epic Fight and recommended Forge version.
Is this issue related to mod incompatibility?
- This is a mod compatibility issue and I'm aware of the problem.
The mod
No response
Minecraft Version
1.16.5
What happened?
Hey guys,
I can't seem to get animations working for weapons in the DungeonGears modpack, not sure what i'm doing wrong haha
Here's what i've got in the config file:
[default_gamerule]
doVanillaAttack = true
keepSkills = false
hasFallAnimation = true
disapleEntityUI = false
#Range: 0 ~ 100
weightPenalty = 100
[loot]
skill_book_mob_loot = true
skill_book_chest_loot = true
[custom_weaponry]
[custom_weaponry.Venom_Glaive]
armor_ignorance = 10.0
hit_at_once = 4
impact = 2.9
#Allowed Values: AXE, FIST, HOE, PICKAXE, SHOVEL, SWORD, SPEAR, GREATSWORD, KATANA, TACHI, LONGSWORD, DAGGER, BOW, CROSSBOW, TRIDENT, SHIELD
weapon_type = "SPEAR"
registry_name = "dungeons_gear:venom_glaive"