[Bug|Crash]: Crash when returning to main menu
SettingDust opened this issue ยท 3 comments
Have you checked if a similar issue is already reported by someone else?
- I checked there are no similar issues have been reported.
Have you read the support policy?
- I read it and I accept the policy.
Are you using the latest Epic Fight and recommended Forge version?
- I checked I'm using latest Epic Fight and recommended Forge version.
Is this issue related to mod incompatibility?
- This is a mod compatibility issue and I'm aware of the problem.
The mod
No response
Minecraft Version
1.18.2
What happened?
ControllEngine
should check the player connect as well before tick
.
https://github.com/Yesssssman/epicfightmod/blob/1.18.2/src/main/java/yesman/epicfight/client/events/engine/ControllEngine.java#L524
In development
java.lang.NullPointerException: Cannot invoke "net.minecraft.client.multiplayer.ClientPacketListener.getPlayerInfo(java.util.UUID)" because the return value of "net.minecraft.client.Minecraft.getConnection()" is null
at net.minecraft.client.player.AbstractClientPlayer.isSpectator(AbstractClientPlayer.java:52) ~[forge-1.18.2-40.2.10_mapped_official_1.18.2-recomp.jar%2380!/:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A}
at yesman.epicfight.skill.BasicAttack.isExecutableState(BasicAttack.java:68) ~[epicfight-405076-4794936_mapped_official_1.18.2.jar%2388!/:18.5.14] {re:mixin,re:classloading,pl:mixin:A}
at yesman.epicfight.skill.SkillContainer.canExecute(SkillContainer.java:241) ~[epicfight-405076-4794936_mapped_official_1.18.2.jar%2388!/:18.5.14] {re:classloading}
at yesman.epicfight.skill.SkillContainer.sendExecuteRequest(SkillContainer.java:157) ~[epicfight-405076-4794936_mapped_official_1.18.2.jar%2388!/:18.5.14] {re:classloading}
at yesman.epicfight.client.events.engine.ControllEngine.tick(ControllEngine.java:368) ~[epicfight-405076-4794936_mapped_official_1.18.2.jar%2388!/:18.5.14] {re:classloading,pl:runtimedistcleaner:A}
at yesman.epicfight.client.events.engine.ControllEngine$Events.clientTickEndEvent(ControllEngine.java:492) ~[epicfight-405076-4794936_mapped_official_1.18.2.jar%2388!/:18.5.14] {re:classloading,pl:runtimedistcleaner:A}
In production
java.lang.NullPointerException: Cannot invoke "net.minecraft.client.multiplayer.ClientPacketListener.m_104949_(java.util.UUID)" because the return value of "net.minecraft.client.Minecraft.m_91403_()" is null
at net.minecraft.client.player.AbstractClientPlayer.m_5833_(AbstractClientPlayer.java:52) ~[client-1.18.2-20220404.173914-srg.jar%23326!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:rei_plugin_compatibilities:B,pl:runtimedistcleaner:A}
at yesman.epicfight.skill.BasicAttack.isExecutableState(BasicAttack.java:68) ~[EpicFight-18.5.14.jar%23142!/:18.5.14] {re:mixin,re:classloading,pl:rei_plugin_compatibilities:B,pl:mixin:A}
at yesman.epicfight.skill.SkillContainer.canExecute(SkillContainer.java:241) ~[EpicFight-18.5.14.jar%23142!/:18.5.14] {re:classloading,pl:rei_plugin_compatibilities:B}
at yesman.epicfight.skill.SkillContainer.sendExecuteRequest(SkillContainer.java:157) ~[EpicFight-18.5.14.jar%23142!/:18.5.14] {re:classloading,pl:rei_plugin_compatibilities:B}
at yesman.epicfight.client.events.engine.ControllEngine.tick(ControllEngine.java:368) ~[EpicFight-18.5.14.jar%23142!/:18.5.14] {re:classloading,pl:rei_plugin_compatibilities:B,pl:runtimedistcleaner:A}
at yesman.epicfight.client.events.engine.ControllEngine$Events.clientTickEndEvent(ControllEngine.java:492) ~[EpicFight-18.5.14.jar%23142!/:18.5.14] {re:classloading,pl:rei_plugin_compatibilities:B,pl:runtimedistcleaner:A}
How can I reproduce this crash? Cause I've never seen this crash before.
Return to main menu when attacking.
And another point. If you think connection cloud be null when tick end. Why not start? https://github.com/Yesssssman/epicfightmod/blob/1.18.2/src/main/java/yesman/epicfight/client/events/engine/ControllEngine.java#L527
Hard to tell. Since the production is provided from the author of Dawncraft. Maybe you can get the developing pack from him and delete my fix mod.
EDIT: maybe you can clone my workspace of the compats mod since it can be reproduced. Just remove the fix mixin