[translate]: zh_tw
andy3559167 opened this issue · 1 comments
Have you checked if a similar issue is already reported by someone else?
- I checked there are no similar issues have been reported.
Have you read the support policy?
- I read it and I accept the policy.
Are you using the latest Epic Fight and recommended Forge version?
- I checked I'm using latest Epic Fight and recommended Forge version.
Is this issue related to mod incompatibility?
- This is a mod compatibility issue and I'm aware of the problem.
The mod
https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod/files/4796372
Minecraft Version
1.20.1
What happened?
{
"attribute.name.epicfight.impact": "%s 影響",
"attribute.name.epicfight.armor_negation": "%s 護甲忽視",
"attribute.name.epicfight.max_strikes": "每擊中 %s 個敵人",
"attribute.name.epicfight.mainhand_only": "僅主手",
"attribute.name.epicfight.twohanded": "雙手持",
"attribute.name.epicfight.stun_armor": "擊暈護甲",
"attribute.name.epicfight.weight": "重量",
"attribute.name.epicfight.staminar": "耐力",
"attribute.name.epicfight.stamina_regen": "耐力回復",
"attribute.name.epicfight.max_execution_resistance": "處決抵抗度",
"commands.epicfight.skill.add.success.single": "已將技能 %s 添加至 %s",
"commands.epicfight.skill.add.success.multiple": "已將技能 %s 添加至 %s 目標",
"commands.epicfight.skill.add.failed": "無法添加此技能(技能已應用)",
"commands.epicfight.skill.remove.success.single": "已從 %s 中移除 %s",
"commands.epicfight.skill.remove.success.multiple": "已從 %s 目標中移除 %s",
"commands.epicfight.skill.remove.failed": "無法移除此技能(技能不存在)",
"commands.epicfight.skill.clear.success.single": "已從 %s 中移除所有技能",
"commands.epicfight.skill.clear.success.multiple": "已從 %s 目標中移除所有技能",
"commands.epicfight.skill.clear.failed": "目標上沒有可移除的技能",
"death.attack.wither_beam": "%1$s 被凋零光束蒸發",
"death.attack.shockwave": "%1$s 被震波撕裂",
"debug.armor_model_debugging.on": "護甲模型調試:開啟",
"debug.armor_model_debugging.off": "護甲模型調試:關閉",
"damage_source.epicfight.damage": "%s 傷害",
"damage_source.epicfight.target_lost_health": " + %s 目標失去的生命值",
"damage_source.epicfight.sweeping_edge_enchant_level": " + %s(橫掃邊緣 %s 級)",
"damage_source.epicfight.stun_none": "§7無",
"damage_source.epicfight.stun_short": "§8施加 §a短 §8擊暈",
"damage_source.epicfight.stun_long": "§8施加 §6長 §8擊暈",
"damage_source.epicfight.stun_hold": "§c持續 §8擊暈目標",
"damage_source.epicfight.stun_knockdown": "§c擊倒 §8目標",
"damage_source.epicfight.stun_neutralize": "",
"effect.epicfight.stun_immunity": "擊暈免疫",
"effect.epicfight.blooming": "綻放",
"effect.epicfight.stun_instability": "不穩定",
"entity.epicfight.wither_skeleton_minion": "凋零骷髏的爪牙",
"epicfight.gui.configuration.autoswitching": "自動切換物品",
"epicfight.gui.to_battle_mode": "切換至戰鬥模式",
"epicfight.gui.to_mining_mode": "切換至採礦模式",
"epicfight.gui.warn_already_registered": "%s 警告:此物品已在對立類別中註冊!",
"epicfight.gui.tooltip_battle": "自動註冊所有具有 epicfight 屬性的物品。",
"epicfight.gui.tooltip_mining": "自動註冊所有不包含在戰鬥模式中的物品。",
"epicfight.gui.delete_all": "刪除全部",
"epicfight.gui.auto_add": "自動添加",
"epicfight.gui.attribute": "Epic Fight 屬性:",
"epicfight.skillNotFound": "未知技能:%s",
"epicfight.weapon_category.not_weapon": "非武器",
"epicfight.weapon_category.axe": "斧頭",
"epicfight.weapon_category.fist": "拳頭",
"epicfight.weapon_category.greatsword": "大劍",
"epicfight.weapon_category.hoe": "鋤頭",
"epicfight.weapon_category.pickaxe": "鎬",
"epicfight.weapon_category.shovel": "鏟",
"epicfight.weapon_category.sword": "劍",
"epicfight.weapon_category.uchigatana": "打刀",
"epicfight.weapon_category.spear": "矛",
"epicfight.weapon_category.tachi": "太刀",
"epicfight.weapon_category.trident": "三叉戟",
"epicfight.weapon_category.longsword": "長劍",
"epicfight.weapon_category.dagger": "匕首",
"epicfight.weapon_category.shield": "盾牌",
"epicfight.weapon_category.ranged": "遠程",
"epicfight.skill_category.dodge": "閃避",
"epicfight.skill_category.passive": "被動",
"epicfight.skill_category.guard": "防護",
"epicfight.skill_slot.dodge": "閃避",
"epicfight.skill_slot.passive1": "被動 1",
"epicfight.skill_slot.passive2": "被動 2",
"epicfight.skill_slot.passive3": "被動 3",
"epicfight.skill_slot.guard": "防護",
"epicfight.skill_slot.identity": "身份",
"epicfight.skill_slot.mover": "移動技能",
"gameMode.epicfight.mining": "採礦",
"gameMode.epicfight.battle": "戰鬥",
"gamerule.doVanillaAttack": "啟用基礎攻擊",
"gamerule.hasFallAnimation": "啟用著陸動畫",
"gamerule.keepSkills": "死亡後保留技能",
"gamerule.weightPenalty": "對攻擊速度懲罰的重量影響。",
"gamerule.disableEntityUI": "關閉所有玩家的生命條和目標指示器",
"gamerule.globalStun": "啟用全局擊暈",
"gamerule.canSwitchCombat": "啟用戰鬥/採礦模式切換",
"gui.epicfight.skill_edit": "技能",
"gui.epicfight.filter_animation.on": "過濾動畫:開啟",
"gui.epicfight.filter_animation.off": "過濾動畫:關閉",
"gui.epicfight.health_bar_show_option.none": "生命條顯示選項:無",
"gui.epicfight.health_bar_show_option.hurt": "生命條顯示選項:受傷",
"gui.epicfight.health_bar_show_option.target": "生命條顯示選項:目標",
"gui.epicfight.target_indicator.on": "顯示目標指示器:開啟",
"gui.epicfight.target_indicator.off": "顯示目標指示器:關閉",
"gui.epicfight.ui_setup": "遊戲內界面設置",
"gui.epicfight.ui_setup.tooltip": "打開界面設置屏幕",
"gui.epicfight.aim_helper.on": "顯示瞄準助手:開啟",
"gui.epicfight.aim_helper.off": "顯示瞄準助手:關閉",
"gui.epicfight.aim_helper_color": "瞄準助手顏色",
"gui.epicfight.long_press_counter": "長按計數器:%s",
"gui.epicfight.camera_auto_switch.on": "自動切換相機:開啟",
"gui.epicfight.camera_auto_switch.off": "自動切換相機:關閉",
"gui.epicfight.auto_preparation.on": "自動準備:開啟",
"gui.epicfight.auto_preparation.off": "自動準備:關閉",
"gui.epicfight.off_blood_effects.on": "血液效果:開啟",
"gui.epicfight.off_blood_effects.off": "血液效果:關閉",
"gui.epicfight.no_mining_in_combat.on": "戰鬥中禁止採礦:開啟",
"gui.epicfight.no_mining_in_combat.off": "戰鬥中禁止採礦:關閉",
"gui.epicfight.auto_switching_items": "自動切換物品",
"gui.epicfight.export_custom_armor": "匯出護甲模型",
"gui.epicfight.filter_animation.tooltip": "在採礦模式中啟用/禁用 Epic Fight 模型",
"gui.epicfight.health_bar_show_option.tooltip": "哪些實體應該顯示生命條?\n\n受傷:生命值不滿的實體。\n目標:玩家當前的目標。\n無:禁用生命條。",
"gui.epicfight.target_indicator.tooltip": "啟用/禁用目標指示器",
"gui.epicfight.long_press_counter.tooltip": "確定多少遊戲刻內按住按鍵才被視為長按。用於武器固有技能和閃避技能",
"gui.epicfight.aim_helper.tooltip": "在瞄準弓或十字弓時渲染瞄準助手,不兼容極佳的圖形設置和某些著色器",
"gui.epicfight.camera_auto_switch.tooltip": "切換戰鬥/採礦模式時自動切換到第一人稱/第三人稱",
"gui.epicfight.auto_preparation.tooltip": "當玩家受到傷害時自動切換到戰鬥模式",
"gui.epicfight.off_blood_effects.tooltip": "啟用/禁用血液效果",
"gui.epicfight.no_mining_in_combat.tooltip": "啟用/禁用戰鬥模式下的挖掘能力",
"gui.epicfight.auto_switching_items.tooltip": "編輯自動在戰鬥和挖掘模式之間切換的物品列表",
"gui.epicfight.export_custom_armor.tooltip": "匯出所有自定義護甲模型作為資源包",
"gui.epicfight.replace": "以下技能將被移除:%s",
"gui.epicfight.require_learning": "您必須首先學習“%s”技能!",
"gui.epicfight.learn": "學習",
"gui.epicfight.applied": "已應用",
"gui.epicfight.unusable": "無法使用",
"gui.epicfight.changing_cost": "花費:%d",
"gui.epicfight.no_skills": "您尚未學到任何技能!您可以通過從擊殺生物和打開寶箱中獲取技能書來學習技能",
"gui.epicfight.select_slot_tooltip": "選擇應用技能的槽",
"gui.epicfight.save": "保存",
"item.epicfight.uchigatana": "打刀",
"item.epicfight.stray_hat": "流浪者之帽",
"item.epicfight.stray_robe": "流浪者之袍",
"item.epicfight.stray_pants": "流浪者之褲",
"item.epicfight.iron_tachi": "鐵太刀",
"item.epicfight.golden_tachi": "金太刀",
"item.epicfight.diamond_tachi": "鑽石太刀",
"item.epicfight.netherite_tachi": "下界合金太刀",
"item.epicfight.iron_longsword": "鐵長劍",
"item.epicfight.golden_longsword": "金長劍",
"item.epicfight.diamond_longsword": "鑽石長劍",
"item.epicfight.netherite_longsword": "下界合金長劍",
"item.epicfight.stone_spear": "石矛",
"item.epicfight.iron_spear": "鐵矛",
"item.epicfight.golden_spear": "金矛",
"item.epicfight.diamond_spear": "鑽石矛",
"item.epicfight.netherite_spear": "下界合金矛",
"item.epicfight.stone_greatsword": "石巨劍",
"item.epicfight.golden_greatsword": "金巨劍",
"item.epicfight.iron_greatsword": "鐵巨劍",
"item.epicfight.diamond_greatsword": "鑽石巨劍",
"item.epicfight.netherite_greatsword": "下界合金巨劍",
"item.epicfight.stone_dagger": "石匕首",
"item.epicfight.golden_dagger": "金匕首",
"item.epicfight.iron_dagger": "鐵匕首",
"item.epicfight.diamond_dagger": "鑽石匕首",
"item.epicfight.netherite_dagger": "下界合金匕首",
"item.epicfight.skillbook": "技能書",
"item.epicfight.knuckle": "手套",
"item.minecraft.potion.effect.blooming": "盛開",
"item.minecraft.splash_potion.effect.blooming": "盛開的飛濺藥水",
"item.minecraft.lingering_potion.effect.blooming": "盛開的殘留藥水",
"item.epicfight.uchigatana.tooltip": "在5秒閒置後收起“Uchigatana”,您的下一次攻擊將被強化",
"itemGroup.epicfight.items": "EpicFight 物品",
"key.epicfight.gui": "Epic Fight 介面",
"key.epicfight.combat": "Epic Fight 戰鬥",
"key.epicfight.show_tooltip": "顯示武器固有技能提示",
"key.epicfight.switch_mode": "切換戰鬥/挖掘模式",
"key.epicfight.weapon_innate_skill": "武器固有技能",
"key.epicfight.skill_gui": "打開技能編輯器",
"key.epicfight.dodge": "閃躲技能",
"key.epicfight.lock_on": "鎖定目標",
"key.epicfight.mover_skill": "移動技能",
"key.epicfight.config": "打開配置屏幕",
"skill.epicfight.dancing_edge": "舞刃",
"skill.epicfight.dancing_edge.tooltip": "用致命的飾品砍倒敵人!",
"skill.epicfight.battojutsu": "抜刀術",
"skill.epicfight.battojutsu.tooltip": "以盲目的速度釋放您的劍!如果在奔跑時施放,您會向前劃動,切割前方的敵人。",
"skill.epicfight.steel_whirlwind": "鋼鐵旋風",
"skill.epicfight.steel_whirlwind.tooltip": "向前砍,殲滅您的敵人!此技能可充能,增加攻擊範圍和速度。",
"skill.epicfight.the_guillotine": "斬首",
"skill.epicfight.the_guillotine.tooltip": "用一記沉重的打擊處決您的目標。如果目標的血量低於%s,則會處決。",
"skill.epicfight.heartpiercer": "穿心",
"skill.epicfight.heartpiercer.tooltip": "迅速刺擊您的槍3次。",
"skill.epicfight.grasping_spire": "纏繞之尖",
"skill.epicfight.grasping_spire.tooltip": "刺穿敵人以將其拉近。成功擊中敵人將進行第二次打擊,擊退敵人的距離取決於擊中的敵人數量。",
"skill.epicfight.sweeping_edge.level": "橫掃利刃",
"skill.epicfight.sweeping_edge.tooltip": "用強大的橫掃打擊附近的敵人。",
"skill.epicfight.rushing_tempo": "疾風節拍",
"skill.epicfight.rushing_tempo.tooltip": "您可以在每次基本攻擊結束時執行額外的打擊。此技能可以堆疊%s次。",
"skill.epicfight.relentless_combo": "無情連擊",
"skill.epicfight.relentless_combo.tooltip": "釋放毀滅性的連續打擊!",
"skill.epicfight.liechtenauer": "利希腾豪爾",
"skill.epicfight.liechtenauer.tooltip": "保持%s秒的防禦姿勢。您可以在攻擊時阻擋所有攻擊。殺死敵人將增加防禦姿勢的持續時間%s秒。此效果激活時,您無法奔跑。",
"skill.epicfight.sharp_stab": "快速刺擊",
"skill.epicfight.sharp_stab.tooltip": "在攻擊之後以迅速和精確的刺擊繼續進攻,忽略敵人的防禦。",
"skill.epicfight.eviscerate": "剖腹",
"skill.epicfight.eviscerate.tooltip": "用野蠻的刺擊撕裂敵人。成功擊中敵人將拔出匕首,造成致命傷害。",
"skill.epicfight.blade_rush": "刀刃衝刺",
"skill.epicfight.blade_rush.tooltip": "切割穿過敵人,施加5秒的不穩定效果。達到3層不穩定將處決目標。",
"skill.epicfight.wrathful_lighting": "憤怒閃電",
"skill.epicfight.wrathful_lighting.tooltip": "召喚閃電擊打附近的敵人!有機會改變天氣。",
"skill.epicfight.tsunami": "海嘯",
"skill.epicfight.tsunami.tooltip": "喚起潮汐的力量,向前衝刺!下雨或在水下時,提高衝刺距離。",
"skill.epicfight.everlasting_allegiance": "永恆忠誠",
"skill.epicfight.everlasting_allegiance.tooltip": "召回您丟出的三叉戟,傷害其路徑上的所有敵人。",
"skill.epicfight.roll": "翻滾",
"skill.epicfight.roll.tooltip": "以您的移動方向翻滾。閃避所有入侵的攻擊。\n\n(體力:%d)",
"skill.epicfight.step": "步行",
"skill.epicfight.step.tooltip": "在您的移動方向短距離滑動。閃避所有入侵的攻擊。\n\n(體力:%d)",
"skill.epicfight.guard": "防禦",
"skill.epicfight.guard.tooltip": "右擊以抵擋前方的攻擊。持續防禦將消耗更多體力。\n\n(體力:根據您當前的防禦懲罰)\n\n可用的武器類型:%s",
"skill.epicfight.parrying": "拆招",
"skill.epicfight.parrying.tooltip": "允許您根據需要計時您的防禦,以防止體力使用。您現在可以防禦遠程攻擊。\n\n可用的武器類型:%s",
"skill.epicfight.impact_guard": "衝擊防護",
"skill.epicfight.impact_guard.tooltip": "減少防禦時的體力消耗。您現在可以使用%d%%效率防禦爆炸、火焰、魔法和射擊。\n\n可用的武器類型:%s",
"skill.epicfight.berserker": "狂戰士",
"skill.epicfight.berserker.tooltip": "每缺少1%%生命值,增加%s%%額外攻擊傷害和%s%%額外攻擊速度。\n\n額外攻擊速度不得超過5.0",
"skill.epicfight.stamina_pillager": "體力劫掠者",
"skill.epicfight.stamina_pillager.tooltip": "在殺死目標時恢復%s%%缺失的體力。",
"skill.epicfight.swordmaster": "劍術大師",
"skill.epicfight.swordmaster.tooltip": "增加%s%%額外攻擊速度。\n\n可用的武器類型:%s",
"skill.epicfight.technician": "技師",
"skill.epicfight.technician.tooltip": "在敵人攻擊擊中您之前,躲閃以恢復體力。",
"skill.epicfight.hypervitality": "超級活力",
"skill.epicfight.hypervitality.tooltip": "允許使用固Allows stamina use for innate weapon skills.\n\n(Cooldown: 20% of weapon innate power)",
"skill.epicfight.forbidden_strength": "禁斷之力",
"skill.epicfight.forbidden_strength.tooltip": "允許在耐力耗盡時消耗生命值。",
"skill.epicfight.endurance": "忍耐",
"skill.epicfight.endurance.tooltip": "當你在準備攻擊時被擊中,獲得 %s 秒的暈眩抵抗,持續時間取決於被消耗的耐力值。\n\n(冷卻時間:%ss)\n\n(耐力:%s%% 當前耐力)",
"skill.epicfight.emergency_escape": "緊急逃脫",
"skill.epicfight.emergency_escape.tooltip": "現在你可以通過閃避來取消你的攻擊。允許在耐力耗盡時閃避。\n\n(冷卻時間:%ss)\n\n可用武器類型:%s",
"skill.epicfight.death_harvest": "死亡收穫",
"skill.epicfight.death_harvest.tooltip": "使用內在武器技能殺死敵人時,恢復內在武器充能。充能量基於你的武器傷害和殺死的敵人數量。",
"skill.epicfight.meteor_slam": "流星猛擊",
"skill.epicfight.meteor_slam.tooltip": "§o從天而降的啟示。§r\n\n以強大的猛擊撞向地面。高度增加傷害並消耗耐力。如果墜落傷害超過耐力上限,將受到傷害。\n\n(耐力:墜落傷害)\n\n可用武器類型:%s",
"skill.epicfight.revelation": "啟示",
"skill.epicfight.revelation.tooltip": "§o鷹眼捕捉敵人的弱點。§r\n\n格擋、拆解和閃避會獲得啟示堆疊。達到指定的堆疊數量將允許你釋放令人驚嘆的反擊。",
"skill.epicfight.demolition_leap": "爆裂跳躍",
"skill.epicfight.demolition_leap.tooltip": "收集能量,以指定方向發射自己,減少下一次的墜落傷害50%。",
"skill.epicfight.passive.category": "被動技能",
"skill.epicfight.dodge.category": "閃避技能",
"skill.epicfight.guard.category": "防禦技能",
"skill.epicfight.identity.category": "身份技能",
"skill.epicfight.mover.category": "移動技能",
"beta_warning": "Epic Fight 的當前版本是封閉測試版,包含一些實驗性功能,可能無法正常運作或導致遊戲停止。如果您不想使用此模組,請從模組列表中刪除它。"
}