Epic Fight

Epic Fight

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Some issues related to bows and crossbows in datapack[Suggestion]:

Mnibr opened this issue ยท 8 comments

commented

Have you checked if there's any similar suggestions ?

  • I checked, there are no similar suggestions that have been reported.

Are you using the latest Epic Fight ?

  • I checked I'm using latest Epic Fight version.

Is this suggestion related to another mod? (i.e: add animations for X mod)

  • This is related to other mods.

The mod

Epic Fight

Minecraft Version

1.20.1

What's your suggestion?

EFM's bow and crossbow are held in the left hand (although players should be right-handed), so EFM's bow and crossbow firing animation is based on left-handed production. However, using datapack does not cause the corresponding weapons to appear in the left hand, which causes datapack weapons of the bow and crossbow type to rotate (bound to the right hand holding the left hand). Can we change them to "left handed holding" when the datapack type of the weapons is set to bow/crossbow

commented

Because when these weapons are held in an off hand position, their firing animation is very reasonable, but bow/crossbow type weapons cannot be placed in an off hand position, which leads to very contradictions (and very few people place weapons in an off hand position, which is very troublesome to do, especially since EFM itself does not produce off hand animations for most weapons)

commented

The following is a comparison between mainhands and offhands holding the same weapon by right-clicking

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first person

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third person