Epic Fight

Epic Fight

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Entity Scaling Issue

JonasL0430 opened this issue ยท 2 comments

commented

Just wanted to put in a formal bug report for this. Basically, anytime an entity (including the player) is scaled up using the scale value in Epic Fight, the Y rotation of said entity starts to not work properly. Best way I can describe it is that, when facing certain directions (for me it was often East with the player) the rotation of the entity gets offset by about -30 degrees from what it should be. This leads to the entity facing the wrong direction compared to the direction they're traveling in.

This is a bit annoying when scaling up the player, but is especially problematic when scaling up entities (the more common use case) as it makes them quite difficult and janky to fight.

commented

I can see this says it's been solved, thanks for fixing it so quick! I don't see any commits listed that relate to this fix though. Is it possible you could share what changes were made to fix it (if the changes were simple enough)? I need to back port the fixes to 20.7.4 (if possible) in order to maintain compatibility with a few epic fight addons.

commented

Fixed in 20.8.2. Enjoy it!