Epic Fight

Epic Fight

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[Suggestion]: Variation of "one_hand" and "two_hand" styles

qVoidreaver opened this issue · 0 comments

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Have you checked if there's any similar suggestions ?

  • I checked, there are no similar suggestions that have been reported.

Are you using the latest Epic Fight ?

  • I checked I'm using latest Epic Fight version.

Is this suggestion related to another mod? (i.e: add animations for X mod)

  • This is related to other mods.

The mod

No response

Minecraft Version

1.20.1

What's your suggestion?

I was tinkering around and adding new weapon styles and stuff and I came across something that I think NEEDS to be added and would be of great value to creators. It would be a sort of CTRL C and CTRL V on the “one_hand” and “two_hand” styles, creating a second variation of them (and the others too, maybe) that would allow the creator to create even more styles based on a skill that remains active.

YES! I know this is currently possible, but it limits the creation of 2 weapon styles, the Longsword and Torment (WOM) are examples of this, they only change from one hand to two hand + active skill (vice versa) and not from two hand to two hand + active skill (by doing this, one of "two hand" will cancel the other) and it won't even save the file saying there can't be duplicates (And yes, I also know that it is possible even with the "one_hand" style, you can still transform it into a "two_hand" with the living motions).

In short, this idea means that this second variation can also make it possible to swap attributes during the active skill.

Here's an example:

Sem título

NOTE: it's possible that the parameters and conditions (styles) to trigger the skill are wrong, I know, it's just an example (I was too lazy to do it right, but it DOESN'T work)

Just to give you some context, “two_hand2” would be the second variation of the two-handed weapon that, in this datapack, would be activated when “true berserk” was active, allowing the change of attributes during this active skill (as shown on the left side of the photo) and of course, also allowing the creation of a new moveset for the two-handed berserker form (as shown on the right side of the photo).

In general, this change, these new variations would make it possible to have 3 to 4 styles (I tried using others like “ranged”, “sheath” etc and it didn't work) on the same weapon. And in my context, it would be a hatchet that can be used as a one-handed weapon, but is fully functional as a two-handed weapon, where it's possible for her to use her active ability, which when she uses it, I'd like to change the moveset and her stats again.