EpicFight

EpicFight

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[Bug|Crash]: I followed the tutorial to create a custom trails path, but adding two or more itemskins and custom textures would cause damage to the trails texture of the first item.

MechRW opened this issue · 8 comments

commented

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Minecraft Version

1.20.1

The Issue

I followed the tutorial to create a custom trails path, but adding two or more temskins and custom textures would cause damage to the texture of the first item.

i dont use any mods,i just use datapack to let minecraft Original weapons can use epicfight function

Steps to Reproduce

1.draw your own texture of trails by PS
2.fllow your wiki to make a pack
3.put more than 2 itemskins and textures in pack,name like 1.png or 2.png
4 writing item skin,let one use trails texture named 1.png,one use 2.png
5.2.png is okay in your game,but 1.png become to black and puprle cursh
6.i allready check my file path is exactly the same as your wiki.
I don't know if there can only be one texture in the path, so I can only use one custom trails texture?
2024-10-04_20 58 12_3

commented

Could you share your resource pack?

commented
commented

I'm sorry to ask you this question, but of course I'm not using the latest version of Epicfight,
Because it is not compatible with my server and the epicvision NPC has not been updated yet.
The person who taught me how to make a resource package doesn't know if someone has stolen his labor results and used them to make black money,
He deleted all of his Chinese tutorials
And I can't contact them now.
My English is not good, it may cause trouble. I'm sorry

commented

First, you have an invalid value for iron_sword item skin. There are now particle type named epicfight:katana_trail in game. Just use epicfight:swing_trail for that element.

And as I tested, I didn't get missing texture issue. Do you have any graphic related mod like optifine?

c1
c2

commented

thanks for your answer,but i found embeddium will let bendy-lib-forge(lib for let emotecraft's emotion can have bendy anime)
Neutralization.maybe i should report under embeddium or oculus

commented

yeah。maybe this is all optfine‘s falut.
may i should use rubidium and oculus to instead optfine.

commented

yeah,all be okay now. FXXK OPTFINE

commented

rubidium is still unstable in 1.20.1. I have embeddium in my development environment and have no problem so far. If you get any troubles in using rubidium I recommend using embeddium instead