Epic Fight

Epic Fight

13M Downloads

Problem with modded mobs

Adonayoo opened this issue · 0 comments

commented

You my guy are very fricking talented this mods is incredible in terms of mechanics, animation and variety, it makes the combata amazing, and also its really cool that you have added the option to be able to add modded weapons and armor, its pretty amazing what you have done.

I just have a little problem with it, when it comes to vanilla mobs it is amazing, but, the problem comes with modded mobs. You see, modded mobs dont get stunned when attacked, and since the old knockback mechanic is being replaced with the new stun mechanic, they also dont get knocked back, this makes figthing modded mobs too hard or what could be unfair.

for example, there are mobs like the guard or vanguard zombies from the "Dungeons mobs" that are really resistant (due to they having armor), do a lot of damage ( the vanguard zombie leaves you at 4 and a half hearths with one hit, and having iron armor equipped), and are fairly common (being able to spawn in the dark, and they take 10% of normal zombie spawns, but it actually feels like more than that), and since they dont get knocbacked nor stunned when hit, it is basically impossible winning a figth agaisnt them using this mod, unless you use a greatsword (thanks to his range) and do a backflip every time you swing the your weapon, making sure of basically hit them with the tip of the blade, so you have time to backflip.

Other examples are the undead from “ice and fire”.

this happens in the oldest versions of the mod, primarily in the 1.16.4 and old 1.12.2 versions, in the newest versions for 1.12.2 and 1.16.5 I hace noticed that the old knockback mechanic works, but when you hit a mob, they also hit you at the same time.

that happens with every modded mob, a solution that i tougth is that make so every mob that gets hit gets stunned no matter what, i dont know if this is the easiest or best option, but i hope you are able to find a solution.