Epic Fight

Epic Fight

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modded weapons won't work 1.12.2 latest forge version

Sageking10 opened this issue ยท 9 comments

commented

Modded weapons won't act like a sword in fight mode.

commented

holding modded sword2021-06-24_19 51 20
holding vanilla sword2021-06-24_19 51 16

commented

Have you set up something in the .toml file?

commented

I have also encountered this problem. In version 2.1.2, other mod weapons can be used to move swords normally (at this time, config can't be used to change the combat mode of weapons normally). . .
However, later versions can only use fist combat mode when using other mod weapons. . . . .

commented

I have also encountered this problem. In version 2.1.2, other mod weapons can be used to move swords normally (at this time, config can't be used to change the combat mode of weapons normally). . .
However, later versions can only use fist combat mode when using other mod weapons. . . . .

Could you post the config file? I checked the config file works well with spartan weaponry mod. If some mods have a problem with Constructing configuration file, I'll fix it as soon as possible.

commented

Np! ๐Ÿ˜„

commented

I have also encountered this problem. In version 2.1.2, other mod weapons can be used to move swords normally (at this time, config can't be used to change the combat mode of weapons normally). . .
However, later versions can only use fist combat mode when using other mod weapons. . . . .

Could you post the config file? I checked the config file works well with spartan weaponry mod. If some mods have a problem with Constructing configuration file, I'll fix it as soon as possible.

Configuration file

custom {

custom_weaponry {

    sample_weapon1 {
        D:armor_negation=0.0
        D:impact=0.5
        I:max_strikes=1
        S:registry_name=modid:registryname

        # Valid values:
        # AXE
        # FIST
        # HOE
        # PICKAXE
        # SHOVEL
        # SWORD
        # SPEAR
        # GREATSWORD
        # KATANA
        S:weapon_type=SWORD
    }

    sample_weapon2 {
        S:registry_name=modid:starwars:lightsaber_blue

        # Valid values:
        # AXE
        # FIST
        # HOE
        # PICKAXE
        # SHOVEL
        # SWORD
        # SPEAR
        # GREATSWORD
        # KATANA
        S:weapon_type=SWORD

        onehand {
            D:armor_negation=0.0
            D:impact=0.5
            I:max_strikes=1
        }

        twohand {
            D:armor_negation=0.0
            D:impact=0.5
            I:max_strikes=1
        }

    }

}

custom_armor {

    sample_armor {
        S:registry_name=modid:registryname
        D:stun_armor=0.0
        D:weight=0.0
    }

}

}

commented

I don't know if my config is filled in correctly. If it is wrong, please issue a sample config (subject to "nano_saber" in Industrial Craft 2)

commented

I don't know if my config is filled in correctly. If it is wrong, please issue a sample config (subject to "nano_saber" in Industrial Craft 2)

modid:starwars:lightsaber_blue

Modify this line to

starwars:lightsaber_blue

If it still not work, Please notify me again.

commented

I don't know if my config is filled in correctly. If it is wrong, please issue a sample config (subject to "nano_saber" in Industrial Craft 2)

modid:starwars:lightsaber_blue

Modify this line to

starwars:lightsaber_blue

If it still not work, Please notify me again.

Problem solved, thank you