Epic Fight

Epic Fight

13M Downloads

Server crashing for a ticking entity

NooberPlays opened this issue ยท 6 comments

commented

 Anyone else is having problems with ticking entities? I am not sure how to explain what is happening so I'll rpovide my client logs and my server logs and hope anyone knows why 
 My log:
latest (1).log
My crash report:
crash-2021-07-16_20.46.19-client.txt
Server logs (idk which is the correct so I just uploaded all the files I thought were relevant):
2021-07-15-1.log.gz
debug-1.log.gz
latest (2).log
Server crash report:
crash-2021-07-15_20.52.11-server.txt
I will also provide a picture of the mods I have:
image

Yes, I have seen the ticket #345 although the problem is said to be the mod "Dungeon Mobs" mod with husk and I do not have this mod

commented

Your crash reports were made by various reason and I only can fix the crash that caused by

java.lang.NullPointerException: Ticking entity
at maninhouse.epicfight.client.animation.BaseLayer.playAnimation(BaseLayer.java:29) ~[?:1.0 {re:classloading,pl:runtimedistcleaner:A}

because it's caused by my sector.

And the issue #410 is different problem of this. Can you check that the crash I wrote above still happens?

not anymore

commented

Does this issue keep occurring in the 4.1.5? Then, I'll inspect this problem again.

commented

Does this issue keep occurring in the 4.1.5? Then, I'll inspect this problem again.

This was happening with the 4.1.4 I will review and try with the new version and test it again although #410 is also reporting a ticking entity problem in 4.1.5

commented

Still happening

commented

Still happening

yeah I've been testing it and it does crash

commented

Your crash reports were made by various reason and I only can fix the crash that caused by

java.lang.NullPointerException: Ticking entity
at maninhouse.epicfight.client.animation.BaseLayer.playAnimation(BaseLayer.java:29) ~[?:1.0 {re:classloading,pl:runtimedistcleaner:A}

because it's caused by my sector.

And the issue #410 is different problem of this. Can you check that the crash I wrote above still happens?