Epic Fight

Epic Fight

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Values for hit_at_once need to be 1 lower than the desired value.

Coach-mdl opened this issue ยท 3 comments

commented

If you enter 3 as the value, +1 will always be added making it 4 (Quick maths). I'm not sure if this is intentional or if there's anything you can do about it, but I just wanted to make it clear that it exists.

commented

Impact seems to add +0.5.
Not the case, the values are just weird. I put 2,5 on diamond longsword hoping it would bump it up to 3. Ended up with 1.6

commented

The configuration value is regarded as an adder. Default value for hit_at_once(updated name is max_strikes), impact, and armor_negation are 1, 0.5, and 0.0.

commented

Above the 5.1.0 version, It uses Datapack system to define a weapon. It will overwrite the value that you set in configuration file.