Epic Fight

Epic Fight

13M Downloads

Crash Report

notkidgamer23 opened this issue ยท 9 comments

commented

Crashes with Epic Fight, no crashes without epic fight installed.
Here's the log
PS keep up the great work

https://pastebin.com/X51RY8zW

commented

Can I get the full crash file?

commented

My bad, I should've included it in the original post, here you go
https://pastebin.com/8uUS05By

commented

I guess this problem was caused by the incompatibility of Botania. I'll check what's the problem. Could you check it?

commented

Did some testing today and was able to get it down to a conflict between epic fight and special ai, here's the updated log
https://pastebin.com/1E1hXaHB

Not sure who would need to fix it in this case

commented

Tested it without botania and I was still able to replicate the crash,(I just create a new world and start moving around for a bit) here's the new log
https://pastebin.com/4J2c3pRi

commented

Only removing Epic Fight solves this problem? I can't find the trouble-making section. Normally, when I found problems in my code, There's a clue in Stacktrace. But there's no section that has the name "yesman" in the crash report you've sent me.

image

commented

Please share this with the author of that mod. I'll modify the code if he knows what's going wrong.

commented

I can trace to the point where MobEntity calls net.minecraft.entity.ai.goal.GoalSelector#tick(), but I can't go any further because the line it mentions is not contained within tick().

Do you modify the tick() method in GoalSelector? If that is not the source of the comod, then maybe the code difference is from a Forge version, and down or upgrading Forge may resolve the issue?

commented

I didn't modify the GoalSelector#tick() method at all. I guess some goals are removed or added during updating the entity's AI because ConcurrentModificationException means that the original collection is modified during for-loop.